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authorMik43l <u.mercogliano@gmail.com>2012-05-20 22:09:12 +0200
committerMik43l <u.mercogliano@gmail.com>2012-05-20 22:09:12 +0200
commit388250961f24cbe2ba955da6d7446965d058f97d (patch)
tree79cc62de3db07b90ffc2cd222f22a585ae398728 /src
parent868e38ebcbac5b94b6d2810730114b64b3cbea27 (diff)
[Core/Spell]: Fix Blessing of Ancient Kings (Val'anyr, Hammer of Ancient Kings) closes #6521
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index a4d02ee5ea1..ba481176d23 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -5870,7 +5870,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
if (AuraEffect* aurEff = victim->GetAuraEffect(64413, 0, GetGUID()))
{
// The shield can grow to a maximum size of 20, 000 damage absorbtion
- aurEff->SetAmount(std::max<int32>(aurEff->GetAmount() + basepoints0, 20000));
+ aurEff->SetAmount(std::min<int32>(aurEff->GetAmount() + basepoints0, 20000));
// Refresh and return to prevent replacing the aura
aurEff->GetBase()->RefreshDuration();