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authorKeader <keader.android@gmail.com>2017-06-01 09:04:40 -0300
committerGitHub <noreply@github.com>2017-06-01 09:04:40 -0300
commit3a0417f7128292995a4085a0114ed59fbfa64325 (patch)
tree4e47aa94871b0fe272fd9fb070041058a1848626 /src
parentce3787f190d28c1e981598eef2cd24c622a2cbae (diff)
Core/Spells: Removed duplicated check
unitTarget was checked twice in Spell::EffectTaunt
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index f1223eb39d3..dcd7fa313ce 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3064,8 +3064,7 @@ void Spell::EffectTaunt(SpellEffIndex /*effIndex*/)
// this effect use before aura Taunt apply for prevent taunt already attacking target
// for spell as marked "non effective at already attacking target"
- if (!unitTarget || !unitTarget->CanHaveThreatList()
- || unitTarget->GetVictim() == m_caster)
+ if (!unitTarget->CanHaveThreatList() || unitTarget->GetVictim() == m_caster)
{
SendCastResult(SPELL_FAILED_DONT_REPORT);
return;