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authorTreeston <treeston.mmoc@gmail.com>2017-12-24 13:54:15 +0100
committerTreeston <treeston.mmoc@gmail.com>2017-12-24 13:54:15 +0100
commit3a536260f8cd6565726bf82e56dcb58b513b6331 (patch)
treed665c07d657a415a4a64e0a3b22a1b535049f2b1 /src
parentfe97d96abc9df65417e76b1054f71763f7fcf06c (diff)
Core/Spell: Remove some leftover hack code from ::EffectSanctuary pertaining to vanish. None of this code did anything anymore.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 007e30b7714..f726fd3590b 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3944,17 +3944,6 @@ void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/)
}
unitTarget->m_lastSanctuaryTime = GameTime::GetGameTimeMS();
-
- // Vanish allows to remove all threat and cast regular stealth so other spells can be used
- if (m_caster->GetTypeId() == TYPEID_PLAYER
- && m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE
- && (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VANISH))
- {
- m_caster->ToPlayer()->RemoveAurasByType(SPELL_AURA_MOD_ROOT);
- // Overkill
- if (m_caster->ToPlayer()->HasSpell(58426))
- m_caster->CastSpell(m_caster, 58427, true);
- }
}
void Spell::EffectAddComboPoints(SpellEffIndex /*effIndex*/)