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-rw-r--r--src/server/game/Spells/SpellEffects.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 007e30b7714..f726fd3590b 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3944,17 +3944,6 @@ void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/)
}
unitTarget->m_lastSanctuaryTime = GameTime::GetGameTimeMS();
-
- // Vanish allows to remove all threat and cast regular stealth so other spells can be used
- if (m_caster->GetTypeId() == TYPEID_PLAYER
- && m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE
- && (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VANISH))
- {
- m_caster->ToPlayer()->RemoveAurasByType(SPELL_AURA_MOD_ROOT);
- // Overkill
- if (m_caster->ToPlayer()->HasSpell(58426))
- m_caster->CastSpell(m_caster, 58427, true);
- }
}
void Spell::EffectAddComboPoints(SpellEffIndex /*effIndex*/)