diff options
author | Shocker <none@none> | 2010-09-08 07:57:14 +0300 |
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committer | Shocker <none@none> | 2010-09-08 07:57:14 +0300 |
commit | 3bb2dc3588f9dbaacd3f5deb7cd9782f47383b84 (patch) | |
tree | 577196315b5a9e8d9cc12b6f4eab35e91e73b0ca /src | |
parent | 01c2a6d87c1ebb95a49bc9fa0c45312b93e189be (diff) |
Core/Arena: Don't ignore GM visibility in arena pre-start visibility check, fixes issue 3862
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 6146224b7b9..a66c3a15c88 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -20354,7 +20354,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool // Arena visibility before arena start if (InArena() && GetBattleground()->GetStatus() == STATUS_WAIT_JOIN) if (const Player* target = u->GetCharmerOrOwnerPlayerOrPlayerItself()) - return GetBGTeam() == target->GetBGTeam(); + return GetBGTeam() == target->GetBGTeam() && target->isGMVisible(); // phased visibility (both must phased in same way) if (!InSamePhase(u)) |