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authorThe Game <TheGame@YouLostIt.com>2012-04-17 11:40:58 -0400
committerThe Game <TheGame@YouLostIt.com>2012-04-17 11:40:58 -0400
commit3bfe59b41d4e4111e1641012ff07f6f480b3d055 (patch)
treeb913a6ff07c4b3dea67520ae3edb1d28df3ec34c /src
parent17d87c0103703d38eb64f595e8a2155553b39d29 (diff)
Fix unit tracking to not being limited to the caster of SPELL_AURA_MOD_STALKED, fixes https://github.com/TrinityCore/TrinityCore/issues/6208
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 70b680c6ae0..851c0f47e0f 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -626,7 +626,11 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask*
if (!target->isAllowedToLoot(creature))
dynamicFlags &= ~UNIT_DYNFLAG_LOOTABLE;
}
-
+ if(Unit const* unit = ToUnit())
+ {
+ if(!unit->HasAuraTypeWithCaster(SPELL_AURA_MOD_STALKED, target->GetGUID()))
+ dynamicFlags &= ~UNIT_DYNFLAG_TRACK_UNIT;
+ }
*data << dynamicFlags;
}
// FG: pretend that OTHER players in own group are friendly ("blue")