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authorTrazom62 <none@none>2010-04-26 22:03:09 +0200
committerTrazom62 <none@none>2010-04-26 22:03:09 +0200
commit3c9cb12341077329960b2c7b52eb706298dbe2ac (patch)
tree2535ea731e387cd63862792a2bd96f05c3bdf104 /src
parente76160e83586644092baaa44d121e88691e2e6f6 (diff)
Fix Scourge Strike. Thanks Havenard.
Fixes issue #1668. - additional damage is now done properly as shadow damage and no longer as additional physical damage. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellEffects.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 41dff1eb5c0..927c2079135 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2053,7 +2053,8 @@ void Spell::EffectDummy(uint32 i)
// Scourge Strike
if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_DK_SCOURGE_STRIKE)
{
- m_damage = float (m_damage) * (float(damage * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) + 100.0f) / 100.0f);
+ int32 bp = (m_damage * damage * unitTarget->GetDiseasesByCaster(m_caster->GetGUID())) / 100;
+ m_caster->CastCustomSpell(unitTarget, 70890, &bp, NULL, NULL, true);
return;
}
// Death Coil