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authorSpp <spp@jorge.gr>2012-11-22 15:08:28 +0100
committerSpp <spp@jorge.gr>2012-11-22 15:08:28 +0100
commit3cf7eb23f9f3d145d91a182669bf3f820e53211c (patch)
tree00c60bbe7391d383ee825dcb84011057fc57c742 /src
parentb9b57c2d62fe68f5b35bf7cdb2fb6a68e501ca5e (diff)
Missing change from merge
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/EasternKingdoms/hinterlands.cpp201
1 files changed, 0 insertions, 201 deletions
diff --git a/src/server/scripts/EasternKingdoms/hinterlands.cpp b/src/server/scripts/EasternKingdoms/hinterlands.cpp
index 618491c8c7b..cf4a6f273f9 100644
--- a/src/server/scripts/EasternKingdoms/hinterlands.cpp
+++ b/src/server/scripts/EasternKingdoms/hinterlands.cpp
@@ -146,207 +146,6 @@ public:
};
};
-<<<<<<< HEAD
-=======
-/*######
-## npc_rinji
-######*/
-
-enum eRinji
-{
- SAY_RIN_BY_OUTRUNNER = 0,
-
- SAY_RIN_FREE = 0, //from here
- SAY_RIN_HELP = 1,
- SAY_RIN_COMPLETE = 2,
- SAY_RIN_PROGRESS_1 = 3,
- SAY_RIN_PROGRESS_2 = 4,
-
- QUEST_RINJI_TRAPPED = 2742,
- NPC_RANGER = 2694,
- NPC_OUTRUNNER = 2691,
- GO_RINJI_CAGE = 142036
-};
-
-struct Location
-{
- float m_fX, m_fY, m_fZ;
-};
-
-Location m_afAmbushSpawn[] =
-{
- {191.296204f, -2839.329346f, 107.388f},
- {70.972466f, -2848.674805f, 109.459f}
-};
-
-Location m_afAmbushMoveTo[] =
-{
- {166.630386f, -2824.780273f, 108.153f},
- {70.886589f, -2874.335449f, 116.675f}
-};
-
-class npc_rinji : public CreatureScript
-{
-public:
- npc_rinji() : CreatureScript("npc_rinji") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
- {
- if (quest->GetQuestId() == QUEST_RINJI_TRAPPED)
- {
- if (GameObject* go = creature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
- go->UseDoorOrButton();
-
- if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinji::npc_rinjiAI, creature->AI()))
- pEscortAI->Start(false, false, player->GetGUID(), quest);
- }
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_rinjiAI(creature);
- }
-
- struct npc_rinjiAI : public npc_escortAI
- {
- npc_rinjiAI(Creature* creature) : npc_escortAI(creature)
- {
- m_bIsByOutrunner = false;
- m_iSpawnId = 0;
- }
-
- bool m_bIsByOutrunner;
- uint32 m_uiPostEventCount;
- uint32 m_uiPostEventTimer;
- int m_iSpawnId;
-
- void Reset()
- {
- m_uiPostEventCount = 0;
- m_uiPostEventTimer = 3000;
- }
-
- void JustRespawned()
- {
- m_bIsByOutrunner = false;
- m_iSpawnId = 0;
-
- npc_escortAI::JustRespawned();
- }
-
- void EnterCombat(Unit* who)
- {
- if (HasEscortState(STATE_ESCORT_ESCORTING))
- {
- if (who->GetEntry() == NPC_OUTRUNNER && !m_bIsByOutrunner)
- {
- if (Creature* talker = who->ToCreature())
- talker->AI()->Talk(SAY_RIN_BY_OUTRUNNER);
- m_bIsByOutrunner = true;
- }
-
- if (rand()%4)
- return;
-
- //only if attacked and escorter is not in combat?
- Talk(SAY_RIN_HELP);
- }
- }
-
- void DoSpawnAmbush(bool bFirst)
- {
- if (!bFirst)
- m_iSpawnId = 1;
-
- me->SummonCreature(NPC_RANGER,
- m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f,
- TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
-
- for (int i = 0; i < 2; ++i)
- {
- me->SummonCreature(NPC_OUTRUNNER,
- m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f,
- TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
- }
- }
-
- void JustSummoned(Creature* summoned)
- {
- summoned->SetWalk(false);
- summoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ);
- }
-
- void WaypointReached(uint32 waypointId)
- {
- Player* player = GetPlayerForEscort();
- if (!player)
- return;
-
- switch (waypointId)
- {
- case 1:
- Talk(SAY_RIN_FREE, player->GetGUID());
- break;
- case 7:
- DoSpawnAmbush(true);
- break;
- case 13:
- DoSpawnAmbush(false);
- break;
- case 17:
- Talk(SAY_RIN_COMPLETE, player->GetGUID());
- player->GroupEventHappens(QUEST_RINJI_TRAPPED, me);
- SetRun();
- m_uiPostEventCount = 1;
- break;
- }
- }
-
- void UpdateEscortAI(const uint32 uiDiff)
- {
- //Check if we have a current target
- if (!UpdateVictim())
- {
- if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPostEventCount)
- {
- if (m_uiPostEventTimer <= uiDiff)
- {
- m_uiPostEventTimer = 3000;
-
- if (Player* player = GetPlayerForEscort())
- {
- switch (m_uiPostEventCount)
- {
- case 1:
- Talk(SAY_RIN_PROGRESS_1, player->GetGUID());
- ++m_uiPostEventCount;
- break;
- case 2:
- Talk(SAY_RIN_PROGRESS_2, player->GetGUID());
- m_uiPostEventCount = 0;
- break;
- }
- }
- else
- {
- me->DespawnOrUnsummon();
- return;
- }
- }
- else
- m_uiPostEventTimer -= uiDiff;
- }
-
- return;
- }
-
- DoMeleeAttackIfReady();
- }
- };
-};
-
->>>>>>> master
void AddSC_hinterlands()
{
new npc_00x09hl();