aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorTreeston <treeston.mmoc@gmail.com>2018-07-18 14:18:03 +0200
committerShauren <shauren.trinity@gmail.com>2021-10-14 19:16:54 +0200
commit3e22c70c27dd4bcd6e19b42dd45df27da9368fc4 (patch)
tree58912906032b5e152ae38d82665f9972d1ecf186 /src
parentaf26380d9b1fc86f9b70e744bacdb947770d47c9 (diff)
Core/PassiveAI: Fix an incorrect check that was inducing evade spam with critters. Closes #19998, for real this time.
(cherry picked from commit 0c476ff9e00e95d0b159dc2de701acb34976131c)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/CoreAI/PassiveAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CoreAI/PassiveAI.cpp b/src/server/game/AI/CoreAI/PassiveAI.cpp
index 331267d1f19..61d66422dac 100644
--- a/src/server/game/AI/CoreAI/PassiveAI.cpp
+++ b/src/server/game/AI/CoreAI/PassiveAI.cpp
@@ -35,7 +35,7 @@ int32 NullCreatureAI::Permissible(Creature const* creature)
void PassiveAI::UpdateAI(uint32)
{
- if (me->IsInCombat() && me->getAttackers().empty())
+ if (me->IsEngaged() && !me->IsInCombat())
EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
}