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authorjackpoz <giacomopoz@gmail.com>2015-09-25 22:51:42 +0200
committerjackpoz <giacomopoz@gmail.com>2015-09-25 22:51:42 +0200
commit3f24853e29c20c5a67394a76de2acb1a8b484018 (patch)
tree2b757e35d73f6973c9a5c5e3e140be784ed232fb /src
parente68ff4186e685de00362b12bc0b5084a4d6065dd (diff)
parent946fdbc06b46ee3a357ebfff1128d9d9b38d83d0 (diff)
Merge pull request #15473 from Treeston/3.3.5-fixplayerdamagereq
Core/Unit: Player-summoned creature damage counts towards quest credit
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 3938b8d7278..f5bcd8f23e8 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -721,7 +721,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
if (!victim->ToCreature()->hasLootRecipient())
victim->ToCreature()->SetLootRecipient(this);
- if (IsControlledByPlayer())
+ if (IsControlledByPlayer() || (ToTempSummon() && ToTempSummon()->GetSummoner() && ToTempSummon()->GetSummoner()->GetTypeId() == TYPEID_PLAYER))
victim->ToCreature()->LowerPlayerDamageReq(health < damage ? health : damage);
}