diff options
author | jackpoz <giacomopoz@gmail.com> | 2015-08-08 21:11:55 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2015-08-08 21:11:55 +0200 |
commit | 3f3ff8b36b0537d07bf8222226ab88346c689e4b (patch) | |
tree | b0dd968ffadc374f7abc50e4921226785f47c87d /src | |
parent | efc4c60c53696df3858b35be903aed0e31bfd9c7 (diff) | |
parent | f4b826002f619d681b9b68bf09d0e45cf4a1eee4 (diff) |
Merge pull request #15119 from robinsch/grounding
Core/Spells: Grounding totem fix
Fixes #15108
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
2 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index aaa9328ea89..d03deeaed0a 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9629,7 +9629,6 @@ Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo) { if (Unit* magnet = (*itr)->GetBase()->GetCaster()) if (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK - && spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK && _IsValidAttackTarget(magnet, spellInfo)) { /// @todo handle this charge drop by proc in cast phase on explicit target @@ -9638,7 +9637,7 @@ Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo) // Set up missile speed based delay uint32 delay = uint32(std::floor(std::max<float>(victim->GetDistance(this), 5.0f) / spellInfo->Speed * 1000.0f)); // Schedule charge drop - (*itr)->GetBase()->DropChargeDelayed(delay,AURA_REMOVE_BY_EXPIRE); + (*itr)->GetBase()->DropChargeDelayed(delay, AURA_REMOVE_BY_EXPIRE); } else (*itr)->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE); diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 06b1a4473f1..a8ff36a94b6 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -728,7 +728,7 @@ void Spell::SelectExplicitTargets() { // check for explicit target redirection, for Grounding Totem for example if (m_spellInfo->GetExplicitTargetMask() & TARGET_FLAG_UNIT_ENEMY - || (m_spellInfo->GetExplicitTargetMask() & TARGET_FLAG_UNIT && !m_spellInfo->IsPositive())) + || (m_spellInfo->GetExplicitTargetMask() & TARGET_FLAG_UNIT && !m_caster->IsFriendlyTo(target))) { Unit* redirect; switch (m_spellInfo->DmgClass) |