diff options
author | treeston <treeston.mmoc@gmail.com> | 2016-02-28 01:56:13 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2016-04-08 20:39:42 +0200 |
commit | 3f6b215fcae543aa4ac0a6cfadebf61a7157575d (patch) | |
tree | 7b6ad915b2661247231de72354a0f930edb3fe7f /src | |
parent | f4baf7c180e7adc48d0184595c6b866814852c23 (diff) |
Fix some behavioral weirdness resulting from 79a945d5 - thanks ccrs.
(cherry picked from commit bfac62c5c914efe1576d39504d5dd75f11f41237)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 3 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
2 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 33de8b09123..352ae635878 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -134,10 +134,7 @@ void CreatureAI::MoveInLineOfSight(Unit* who) return; if (me->HasReactState(REACT_AGGRESSIVE) && me->CanStartAttack(who, false)) - { - me->AddThreat(who, 0.0f); // ensure our initial target is the first thing added to threat list so we don't randomly switch off if DoZoneInCombat is called during the EnterCombat hook AttackStart(who); - } //else if (who->GetVictim() && me->IsFriendlyTo(who) // && me->IsWithinDistInMap(who, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)) // && me->CanStartAttack(who->GetVictim(), true)) /// @todo if we use true, it will not attack it when it arrives diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index d983e307f10..439a3621d69 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -7303,10 +7303,10 @@ bool Unit::Attack(Unit* victim, bool meleeAttack) if (GetTypeId() == TYPEID_UNIT && !IsPet()) { // should not let player enter combat by right clicking target - doesn't helps + AddThreat(victim, 0.0f); SetInCombatWith(victim); if (victim->GetTypeId() == TYPEID_PLAYER) victim->SetInCombatWith(this); - AddThreat(victim, 0.0f); ToCreature()->SendAIReaction(AI_REACTION_HOSTILE); ToCreature()->CallAssistance(); |