diff options
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 33de8b09123..352ae635878 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -134,10 +134,7 @@ void CreatureAI::MoveInLineOfSight(Unit* who) return; if (me->HasReactState(REACT_AGGRESSIVE) && me->CanStartAttack(who, false)) - { - me->AddThreat(who, 0.0f); // ensure our initial target is the first thing added to threat list so we don't randomly switch off if DoZoneInCombat is called during the EnterCombat hook AttackStart(who); - } //else if (who->GetVictim() && me->IsFriendlyTo(who) // && me->IsWithinDistInMap(who, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)) // && me->CanStartAttack(who->GetVictim(), true)) /// @todo if we use true, it will not attack it when it arrives |