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author | Vincent-Michael <vincent_michael@gmx.de> | 2016-07-30 16:14:43 +0200 |
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committer | Vincent-Michael <vincent_michael@gmx.de> | 2016-07-30 16:15:07 +0200 |
commit | 41aac793572c52e374824691c01681ece644c067 (patch) | |
tree | d6cba1bebc6be7865d2926727d8366e57fa8d876 /src | |
parent | 74aee53b9a70bbd9f5eaa1cef8a5053547acd531 (diff) |
Core/Player: Fixed coverity issues
Coverity CID 1360561
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7c9670bd732..d6a2ac35aa2 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -11023,7 +11023,7 @@ InventoryResult Player::CanEquipChildItem(Item* parentItem) const return EQUIP_ERR_OK; ItemChildEquipmentEntry const* childEquipement = sDB2Manager.GetItemChildEquipment(parentItem->GetEntry()); - if (!childItem) + if (!childEquipement) return EQUIP_ERR_OK; Item* dstItem = GetItemByPos(INVENTORY_SLOT_BAG_0, childEquipement->AltEquipmentSlot); |