diff options
author | Shauren <shauren.trinity@gmail.com> | 2017-08-16 23:22:41 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2017-08-16 23:22:41 +0200 |
commit | 43d268d75c8b5afae94983f19363ac0e484e4afb (patch) | |
tree | 2802ee9fe724c4f96869ea552f22bb61f1900f16 /src | |
parent | 9711dd3f706a30d23f57b259765837b71292d09e (diff) |
Core/PacketIO: Renamed "movementInfo" to "Status" in movement packets in effort to preserve original naming (and to follow codestyle for naming public data members)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 30 | ||||
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 22 | ||||
-rw-r--r-- | src/server/game/Handlers/VehicleHandler.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Server/Packets/MovementPackets.cpp | 20 | ||||
-rw-r--r-- | src/server/game/Server/Packets/MovementPackets.h | 20 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_debug.cpp | 2 |
7 files changed, 49 insertions, 49 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e20d1dc1429..2695d4218d3 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -27033,7 +27033,7 @@ void Player::SendMovementSetCollisionHeight(float height) SendDirectMessage(setCollisionHeight.Write()); WorldPackets::Movement::MoveUpdateCollisionHeight updateCollisionHeight; - updateCollisionHeight.movementInfo = &m_movementInfo; + updateCollisionHeight.Status = &m_movementInfo; updateCollisionHeight.Height = height; updateCollisionHeight.Scale = GetObjectScale(); SendMessageToSet(updateCollisionHeight.Write(), false); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 3c0d1a318a4..154c6560eea 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8485,7 +8485,7 @@ void Unit::SetSpeedRate(UnitMoveType mtype, float rate) // Send notification to other players WorldPackets::Movement::MoveUpdateSpeed packet(moveTypeToOpcode[mtype][2]); - packet.movementInfo = &m_movementInfo; + packet.Status = &m_movementInfo; packet.Speed = GetSpeed(mtype); playerMover->SendMessageToSet(packet.Write(), false); } @@ -11370,7 +11370,7 @@ void Unit::SetRooted(bool apply, bool packetOnly /*= false*/) playerMover->SendDirectMessage(packet.Write()); WorldPackets::Movement::MoveUpdate moveUpdate; - moveUpdate.movementInfo = &m_movementInfo; + moveUpdate.Status = &m_movementInfo; SendMessageToSet(moveUpdate.Write(), playerMover); } else @@ -13021,7 +13021,7 @@ void Unit::SendTeleportPacket(Position const& pos) // SMSG_MOVE_TELEPORT is sent to self in order to trigger CMSG_MOVE_TELEPORT_ACK and update the position server side WorldPackets::Movement::MoveUpdateTeleport moveUpdateTeleport; - moveUpdateTeleport.movementInfo = &m_movementInfo; + moveUpdateTeleport.Status = &m_movementInfo; Unit* broadcastSource = this; if (Player* playerMover = GetPlayerBeingMoved()) @@ -13045,9 +13045,9 @@ void Unit::SendTeleportPacket(Position const& pos) { // This is the only packet sent for creatures which contains MovementInfo structure // we do not update m_movementInfo for creatures so it needs to be done manually here - moveUpdateTeleport.movementInfo->guid = GetGUID(); - moveUpdateTeleport.movementInfo->pos.Relocate(pos); - moveUpdateTeleport.movementInfo->time = getMSTime(); + moveUpdateTeleport.Status->guid = GetGUID(); + moveUpdateTeleport.Status->pos.Relocate(pos); + moveUpdateTeleport.Status->time = getMSTime(); } // Broadcast the packet to everyone except self. @@ -13435,7 +13435,7 @@ bool Unit::SetDisableGravity(bool disable) playerMover->SendDirectMessage(packet.Write()); WorldPackets::Movement::MoveUpdate moveUpdate; - moveUpdate.movementInfo = &m_movementInfo; + moveUpdate.Status = &m_movementInfo; SendMessageToSet(moveUpdate.Write(), playerMover); } else @@ -13513,7 +13513,7 @@ bool Unit::SetCanFly(bool enable) playerMover->SendDirectMessage(packet.Write()); WorldPackets::Movement::MoveUpdate moveUpdate; - moveUpdate.movementInfo = &m_movementInfo; + moveUpdate.Status = &m_movementInfo; SendMessageToSet(moveUpdate.Write(), playerMover); } else @@ -13550,7 +13550,7 @@ bool Unit::SetWaterWalking(bool enable) playerMover->SendDirectMessage(packet.Write()); WorldPackets::Movement::MoveUpdate moveUpdate; - moveUpdate.movementInfo = &m_movementInfo; + moveUpdate.Status = &m_movementInfo; SendMessageToSet(moveUpdate.Write(), playerMover); } else @@ -13587,7 +13587,7 @@ bool Unit::SetFeatherFall(bool enable) playerMover->SendDirectMessage(packet.Write()); WorldPackets::Movement::MoveUpdate moveUpdate; - moveUpdate.movementInfo = &m_movementInfo; + moveUpdate.Status = &m_movementInfo; SendMessageToSet(moveUpdate.Write(), playerMover); } else @@ -13639,7 +13639,7 @@ bool Unit::SetHover(bool enable) playerMover->SendDirectMessage(packet.Write()); WorldPackets::Movement::MoveUpdate moveUpdate; - moveUpdate.movementInfo = &m_movementInfo; + moveUpdate.Status = &m_movementInfo; SendMessageToSet(moveUpdate.Write(), playerMover); } else @@ -13676,7 +13676,7 @@ bool Unit::SetCollision(bool disable) playerMover->SendDirectMessage(packet.Write()); WorldPackets::Movement::MoveUpdate moveUpdate; - moveUpdate.movementInfo = &m_movementInfo; + moveUpdate.Status = &m_movementInfo; SendMessageToSet(moveUpdate.Write(), playerMover); } else @@ -13716,7 +13716,7 @@ bool Unit::SetCanTransitionBetweenSwimAndFly(bool enable) playerMover->SendDirectMessage(packet.Write()); WorldPackets::Movement::MoveUpdate moveUpdate; - moveUpdate.movementInfo = &m_movementInfo; + moveUpdate.Status = &m_movementInfo; SendMessageToSet(moveUpdate.Write(), playerMover); } @@ -13747,7 +13747,7 @@ bool Unit::SetCanTurnWhileFalling(bool enable) playerMover->SendDirectMessage(packet.Write()); WorldPackets::Movement::MoveUpdate moveUpdate; - moveUpdate.movementInfo = &m_movementInfo; + moveUpdate.Status = &m_movementInfo; SendMessageToSet(moveUpdate.Write(), playerMover); } @@ -13778,7 +13778,7 @@ bool Unit::SetCanDoubleJump(bool enable) playerMover->SendDirectMessage(packet.Write()); WorldPackets::Movement::MoveUpdate moveUpdate; - moveUpdate.movementInfo = &m_movementInfo; + moveUpdate.Status = &m_movementInfo; SendMessageToSet(moveUpdate.Write(), playerMover); } diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 3ac094c3779..03cca539025 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -289,7 +289,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPackets::Movement::MoveTeleportAck void WorldSession::HandleMovementOpcodes(WorldPackets::Movement::ClientPlayerMovement& packet) { - HandleMovementOpcode(packet.GetOpcode(), packet.movementInfo); + HandleMovementOpcode(packet.GetOpcode(), packet.Status); } void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movementInfo) @@ -408,7 +408,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem mover->UpdatePosition(movementInfo.pos); WorldPackets::Movement::MoveUpdate moveUpdate; - moveUpdate.movementInfo = &mover->m_movementInfo; + moveUpdate.Status = &mover->m_movementInfo; mover->SendMessageToSet(moveUpdate.Write(), _player); if (plrMover) // nothing is charmed, or player charmed @@ -445,10 +445,10 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem void WorldSession::HandleForceSpeedChangeAck(WorldPackets::Movement::MovementSpeedAck& packet) { - GetPlayer()->ValidateMovementInfo(&packet.Ack.movementInfo); + GetPlayer()->ValidateMovementInfo(&packet.Ack.Status); // now can skip not our packet - if (_player->GetGUID() != packet.Ack.movementInfo.guid) + if (_player->GetGUID() != packet.Ack.Status.guid) return; /*----------------*/ @@ -524,21 +524,21 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPackets::Movement::SetActiveM void WorldSession::HandleMoveKnockBackAck(WorldPackets::Movement::MoveKnockBackAck& movementAck) { - GetPlayer()->ValidateMovementInfo(&movementAck.Ack.movementInfo); + GetPlayer()->ValidateMovementInfo(&movementAck.Ack.Status); - if (_player->m_unitMovedByMe->GetGUID() != movementAck.Ack.movementInfo.guid) + if (_player->m_unitMovedByMe->GetGUID() != movementAck.Ack.Status.guid) return; - _player->m_movementInfo = movementAck.Ack.movementInfo; + _player->m_movementInfo = movementAck.Ack.Status; WorldPackets::Movement::MoveUpdateKnockBack updateKnockBack; - updateKnockBack.movementInfo = &_player->m_movementInfo; + updateKnockBack.Status = &_player->m_movementInfo; _player->SendMessageToSet(updateKnockBack.Write(), false); } void WorldSession::HandleMovementAckMessage(WorldPackets::Movement::MovementAckMessage& movementAck) { - GetPlayer()->ValidateMovementInfo(&movementAck.Ack.movementInfo); + GetPlayer()->ValidateMovementInfo(&movementAck.Ack.Status); } void WorldSession::HandleSummonResponseOpcode(WorldPackets::Movement::SummonResponse& packet) @@ -551,7 +551,7 @@ void WorldSession::HandleSummonResponseOpcode(WorldPackets::Movement::SummonResp void WorldSession::HandleSetCollisionHeightAck(WorldPackets::Movement::MoveSetCollisionHeightAck& setCollisionHeightAck) { - GetPlayer()->ValidateMovementInfo(&setCollisionHeightAck.Data.movementInfo); + GetPlayer()->ValidateMovementInfo(&setCollisionHeightAck.Data.Status); } void WorldSession::HandleMoveTimeSkippedOpcode(WorldPackets::Movement::MoveTimeSkipped& /*moveTimeSkipped*/) @@ -560,7 +560,7 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPackets::Movement::MoveTimeS void WorldSession::HandleMoveSplineDoneOpcode(WorldPackets::Movement::MoveSplineDone& moveSplineDone) { - MovementInfo movementInfo = moveSplineDone.movementInfo; + MovementInfo movementInfo = moveSplineDone.Status; _player->ValidateMovementInfo(&movementInfo); // in taxi flight packet received in 2 case: diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp index 007ca5a67f3..7d83805b520 100644 --- a/src/server/game/Handlers/VehicleHandler.cpp +++ b/src/server/game/Handlers/VehicleHandler.cpp @@ -188,5 +188,5 @@ void WorldSession::HandleRequestVehicleExit(WorldPackets::Vehicle::RequestVehicl void WorldSession::HandleMoveSetVehicleRecAck(WorldPackets::Vehicle::MoveSetVehicleRecIdAck& setVehicleRecIdAck) { - GetPlayer()->ValidateMovementInfo(&setVehicleRecIdAck.Data.movementInfo); + GetPlayer()->ValidateMovementInfo(&setVehicleRecIdAck.Data.Status); } diff --git a/src/server/game/Server/Packets/MovementPackets.cpp b/src/server/game/Server/Packets/MovementPackets.cpp index 8bebc63711a..74f188179ef 100644 --- a/src/server/game/Server/Packets/MovementPackets.cpp +++ b/src/server/game/Server/Packets/MovementPackets.cpp @@ -181,7 +181,7 @@ ByteBuffer& operator<<(ByteBuffer& data, MovementInfo::TransportInfo const& tran void WorldPackets::Movement::ClientPlayerMovement::Read() { - _worldPacket >> movementInfo; + _worldPacket >> Status; } ByteBuffer& WorldPackets::operator<<(ByteBuffer& data, Movement::MonsterSplineFilterKey const& monsterSplineFilterKey) @@ -469,7 +469,7 @@ WorldPacket const* WorldPackets::Movement::MoveSetSpeed::Write() WorldPacket const* WorldPackets::Movement::MoveUpdateSpeed::Write() { - _worldPacket << *movementInfo; + _worldPacket << *Status; _worldPacket << Speed; return &_worldPacket; } @@ -489,7 +489,7 @@ WorldPacket const* WorldPackets::Movement::MoveSetFlag::Write() WorldPacket const* WorldPackets::Movement::MoveUpdate::Write() { - _worldPacket << *movementInfo; + _worldPacket << *Status; return &_worldPacket; } @@ -573,7 +573,7 @@ ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Movement::MovementForce c WorldPacket const* WorldPackets::Movement::MoveUpdateTeleport::Write() { - _worldPacket << *movementInfo; + _worldPacket << *Status; _worldPacket << uint32(MovementForces.size()); _worldPacket.WriteBit(WalkSpeed.is_initialized()); @@ -629,7 +629,7 @@ void WorldPackets::Movement::MoveTeleportAck::Read() ByteBuffer& operator>>(ByteBuffer& data, WorldPackets::Movement::MovementAck& ack) { - data >> ack.movementInfo; + data >> ack.Status; data >> ack.AckIndex; return data; } @@ -685,7 +685,7 @@ WorldPacket const* WorldPackets::Movement::MoveKnockBack::Write() WorldPacket const* WorldPackets::Movement::MoveUpdateKnockBack::Write() { - _worldPacket << *movementInfo; + _worldPacket << *Status; return &_worldPacket; } @@ -717,7 +717,7 @@ WorldPacket const* WorldPackets::Movement::MoveSetCollisionHeight::Write() WorldPacket const* WorldPackets::Movement::MoveUpdateCollisionHeight::Write() { - _worldPacket << *movementInfo; + _worldPacket << *Status; _worldPacket << float(Height); _worldPacket << float(Scale); @@ -726,7 +726,7 @@ WorldPacket const* WorldPackets::Movement::MoveUpdateCollisionHeight::Write() WorldPacket const* WorldPackets::Movement::MoveUpdateRemoveMovementForce::Write() { - _worldPacket << *movementInfo; + _worldPacket << *Status; _worldPacket << TriggerGUID; return &_worldPacket; @@ -734,7 +734,7 @@ WorldPacket const* WorldPackets::Movement::MoveUpdateRemoveMovementForce::Write( WorldPacket const* WorldPackets::Movement::MoveUpdateApplyMovementForce::Write() { - _worldPacket << *movementInfo; + _worldPacket << *Status; _worldPacket << Force; return &_worldPacket; @@ -771,7 +771,7 @@ WorldPacket const* WorldPackets::Movement::ControlUpdate::Write() void WorldPackets::Movement::MoveSplineDone::Read() { - _worldPacket >> movementInfo; + _worldPacket >> Status; _worldPacket >> SplineID; } diff --git a/src/server/game/Server/Packets/MovementPackets.h b/src/server/game/Server/Packets/MovementPackets.h index 328ea1845dd..51687f75e74 100644 --- a/src/server/game/Server/Packets/MovementPackets.h +++ b/src/server/game/Server/Packets/MovementPackets.h @@ -40,7 +40,7 @@ namespace WorldPackets void Read() override; - MovementInfo movementInfo; + MovementInfo Status; }; class TC_GAME_API MoveUpdate final : public ServerPacket @@ -50,7 +50,7 @@ namespace WorldPackets WorldPacket const* Write() override; - MovementInfo* movementInfo = nullptr; + MovementInfo* Status = nullptr; }; struct MonsterSplineFilterKey @@ -160,7 +160,7 @@ namespace WorldPackets WorldPacket const* Write() override; - MovementInfo* movementInfo = nullptr; + MovementInfo* Status = nullptr; float Speed = 1.0f; }; @@ -277,7 +277,7 @@ namespace WorldPackets WorldPacket const* Write() override; - MovementInfo* movementInfo = nullptr; + MovementInfo* Status = nullptr; std::vector<MovementForce> MovementForces; Optional<float> SwimBackSpeed; Optional<float> FlightSpeed; @@ -297,7 +297,7 @@ namespace WorldPackets WorldPacket const* Write() override; - MovementInfo* movementInfo = nullptr; + MovementInfo* Status = nullptr; MovementForce Force; }; @@ -308,7 +308,7 @@ namespace WorldPackets WorldPacket const* Write() override; - MovementInfo* movementInfo = nullptr; + MovementInfo* Status = nullptr; ObjectGuid TriggerGUID; }; @@ -326,7 +326,7 @@ namespace WorldPackets struct MovementAck { - MovementInfo movementInfo; + MovementInfo Status; int32 AckIndex = 0; }; @@ -397,7 +397,7 @@ namespace WorldPackets WorldPacket const* Write() override; - MovementInfo* movementInfo = nullptr; + MovementInfo* Status = nullptr; }; class MoveKnockBackAck final : public ClientPacket @@ -441,7 +441,7 @@ namespace WorldPackets WorldPacket const* Write() override; - MovementInfo* movementInfo = nullptr; + MovementInfo* Status = nullptr; float Scale = 1.0f; float Height = 1.0f; }; @@ -499,7 +499,7 @@ namespace WorldPackets void Read() override; - MovementInfo movementInfo; + MovementInfo Status; int32 SplineID = 0; }; diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index b349e1574b0..ec9c4811e4c 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -1352,7 +1352,7 @@ public: else { WorldPackets::Movement::MoveUpdate moveUpdate; - moveUpdate.movementInfo = &target->m_movementInfo; + moveUpdate.Status = &target->m_movementInfo; target->SendMessageToSet(moveUpdate.Write(), true); } |