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authorShauren <shauren.trinity@gmail.com>2017-08-16 23:22:41 +0200
committerShauren <shauren.trinity@gmail.com>2017-08-16 23:22:41 +0200
commit43d268d75c8b5afae94983f19363ac0e484e4afb (patch)
tree2802ee9fe724c4f96869ea552f22bb61f1900f16 /src
parent9711dd3f706a30d23f57b259765837b71292d09e (diff)
Core/PacketIO: Renamed "movementInfo" to "Status" in movement packets in effort to preserve original naming (and to follow codestyle for naming public data members)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp30
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp22
-rw-r--r--src/server/game/Handlers/VehicleHandler.cpp2
-rw-r--r--src/server/game/Server/Packets/MovementPackets.cpp20
-rw-r--r--src/server/game/Server/Packets/MovementPackets.h20
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp2
7 files changed, 49 insertions, 49 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index e20d1dc1429..2695d4218d3 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -27033,7 +27033,7 @@ void Player::SendMovementSetCollisionHeight(float height)
SendDirectMessage(setCollisionHeight.Write());
WorldPackets::Movement::MoveUpdateCollisionHeight updateCollisionHeight;
- updateCollisionHeight.movementInfo = &m_movementInfo;
+ updateCollisionHeight.Status = &m_movementInfo;
updateCollisionHeight.Height = height;
updateCollisionHeight.Scale = GetObjectScale();
SendMessageToSet(updateCollisionHeight.Write(), false);
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 3c0d1a318a4..154c6560eea 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8485,7 +8485,7 @@ void Unit::SetSpeedRate(UnitMoveType mtype, float rate)
// Send notification to other players
WorldPackets::Movement::MoveUpdateSpeed packet(moveTypeToOpcode[mtype][2]);
- packet.movementInfo = &m_movementInfo;
+ packet.Status = &m_movementInfo;
packet.Speed = GetSpeed(mtype);
playerMover->SendMessageToSet(packet.Write(), false);
}
@@ -11370,7 +11370,7 @@ void Unit::SetRooted(bool apply, bool packetOnly /*= false*/)
playerMover->SendDirectMessage(packet.Write());
WorldPackets::Movement::MoveUpdate moveUpdate;
- moveUpdate.movementInfo = &m_movementInfo;
+ moveUpdate.Status = &m_movementInfo;
SendMessageToSet(moveUpdate.Write(), playerMover);
}
else
@@ -13021,7 +13021,7 @@ void Unit::SendTeleportPacket(Position const& pos)
// SMSG_MOVE_TELEPORT is sent to self in order to trigger CMSG_MOVE_TELEPORT_ACK and update the position server side
WorldPackets::Movement::MoveUpdateTeleport moveUpdateTeleport;
- moveUpdateTeleport.movementInfo = &m_movementInfo;
+ moveUpdateTeleport.Status = &m_movementInfo;
Unit* broadcastSource = this;
if (Player* playerMover = GetPlayerBeingMoved())
@@ -13045,9 +13045,9 @@ void Unit::SendTeleportPacket(Position const& pos)
{
// This is the only packet sent for creatures which contains MovementInfo structure
// we do not update m_movementInfo for creatures so it needs to be done manually here
- moveUpdateTeleport.movementInfo->guid = GetGUID();
- moveUpdateTeleport.movementInfo->pos.Relocate(pos);
- moveUpdateTeleport.movementInfo->time = getMSTime();
+ moveUpdateTeleport.Status->guid = GetGUID();
+ moveUpdateTeleport.Status->pos.Relocate(pos);
+ moveUpdateTeleport.Status->time = getMSTime();
}
// Broadcast the packet to everyone except self.
@@ -13435,7 +13435,7 @@ bool Unit::SetDisableGravity(bool disable)
playerMover->SendDirectMessage(packet.Write());
WorldPackets::Movement::MoveUpdate moveUpdate;
- moveUpdate.movementInfo = &m_movementInfo;
+ moveUpdate.Status = &m_movementInfo;
SendMessageToSet(moveUpdate.Write(), playerMover);
}
else
@@ -13513,7 +13513,7 @@ bool Unit::SetCanFly(bool enable)
playerMover->SendDirectMessage(packet.Write());
WorldPackets::Movement::MoveUpdate moveUpdate;
- moveUpdate.movementInfo = &m_movementInfo;
+ moveUpdate.Status = &m_movementInfo;
SendMessageToSet(moveUpdate.Write(), playerMover);
}
else
@@ -13550,7 +13550,7 @@ bool Unit::SetWaterWalking(bool enable)
playerMover->SendDirectMessage(packet.Write());
WorldPackets::Movement::MoveUpdate moveUpdate;
- moveUpdate.movementInfo = &m_movementInfo;
+ moveUpdate.Status = &m_movementInfo;
SendMessageToSet(moveUpdate.Write(), playerMover);
}
else
@@ -13587,7 +13587,7 @@ bool Unit::SetFeatherFall(bool enable)
playerMover->SendDirectMessage(packet.Write());
WorldPackets::Movement::MoveUpdate moveUpdate;
- moveUpdate.movementInfo = &m_movementInfo;
+ moveUpdate.Status = &m_movementInfo;
SendMessageToSet(moveUpdate.Write(), playerMover);
}
else
@@ -13639,7 +13639,7 @@ bool Unit::SetHover(bool enable)
playerMover->SendDirectMessage(packet.Write());
WorldPackets::Movement::MoveUpdate moveUpdate;
- moveUpdate.movementInfo = &m_movementInfo;
+ moveUpdate.Status = &m_movementInfo;
SendMessageToSet(moveUpdate.Write(), playerMover);
}
else
@@ -13676,7 +13676,7 @@ bool Unit::SetCollision(bool disable)
playerMover->SendDirectMessage(packet.Write());
WorldPackets::Movement::MoveUpdate moveUpdate;
- moveUpdate.movementInfo = &m_movementInfo;
+ moveUpdate.Status = &m_movementInfo;
SendMessageToSet(moveUpdate.Write(), playerMover);
}
else
@@ -13716,7 +13716,7 @@ bool Unit::SetCanTransitionBetweenSwimAndFly(bool enable)
playerMover->SendDirectMessage(packet.Write());
WorldPackets::Movement::MoveUpdate moveUpdate;
- moveUpdate.movementInfo = &m_movementInfo;
+ moveUpdate.Status = &m_movementInfo;
SendMessageToSet(moveUpdate.Write(), playerMover);
}
@@ -13747,7 +13747,7 @@ bool Unit::SetCanTurnWhileFalling(bool enable)
playerMover->SendDirectMessage(packet.Write());
WorldPackets::Movement::MoveUpdate moveUpdate;
- moveUpdate.movementInfo = &m_movementInfo;
+ moveUpdate.Status = &m_movementInfo;
SendMessageToSet(moveUpdate.Write(), playerMover);
}
@@ -13778,7 +13778,7 @@ bool Unit::SetCanDoubleJump(bool enable)
playerMover->SendDirectMessage(packet.Write());
WorldPackets::Movement::MoveUpdate moveUpdate;
- moveUpdate.movementInfo = &m_movementInfo;
+ moveUpdate.Status = &m_movementInfo;
SendMessageToSet(moveUpdate.Write(), playerMover);
}
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 3ac094c3779..03cca539025 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -289,7 +289,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPackets::Movement::MoveTeleportAck
void WorldSession::HandleMovementOpcodes(WorldPackets::Movement::ClientPlayerMovement& packet)
{
- HandleMovementOpcode(packet.GetOpcode(), packet.movementInfo);
+ HandleMovementOpcode(packet.GetOpcode(), packet.Status);
}
void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movementInfo)
@@ -408,7 +408,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem
mover->UpdatePosition(movementInfo.pos);
WorldPackets::Movement::MoveUpdate moveUpdate;
- moveUpdate.movementInfo = &mover->m_movementInfo;
+ moveUpdate.Status = &mover->m_movementInfo;
mover->SendMessageToSet(moveUpdate.Write(), _player);
if (plrMover) // nothing is charmed, or player charmed
@@ -445,10 +445,10 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem
void WorldSession::HandleForceSpeedChangeAck(WorldPackets::Movement::MovementSpeedAck& packet)
{
- GetPlayer()->ValidateMovementInfo(&packet.Ack.movementInfo);
+ GetPlayer()->ValidateMovementInfo(&packet.Ack.Status);
// now can skip not our packet
- if (_player->GetGUID() != packet.Ack.movementInfo.guid)
+ if (_player->GetGUID() != packet.Ack.Status.guid)
return;
/*----------------*/
@@ -524,21 +524,21 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPackets::Movement::SetActiveM
void WorldSession::HandleMoveKnockBackAck(WorldPackets::Movement::MoveKnockBackAck& movementAck)
{
- GetPlayer()->ValidateMovementInfo(&movementAck.Ack.movementInfo);
+ GetPlayer()->ValidateMovementInfo(&movementAck.Ack.Status);
- if (_player->m_unitMovedByMe->GetGUID() != movementAck.Ack.movementInfo.guid)
+ if (_player->m_unitMovedByMe->GetGUID() != movementAck.Ack.Status.guid)
return;
- _player->m_movementInfo = movementAck.Ack.movementInfo;
+ _player->m_movementInfo = movementAck.Ack.Status;
WorldPackets::Movement::MoveUpdateKnockBack updateKnockBack;
- updateKnockBack.movementInfo = &_player->m_movementInfo;
+ updateKnockBack.Status = &_player->m_movementInfo;
_player->SendMessageToSet(updateKnockBack.Write(), false);
}
void WorldSession::HandleMovementAckMessage(WorldPackets::Movement::MovementAckMessage& movementAck)
{
- GetPlayer()->ValidateMovementInfo(&movementAck.Ack.movementInfo);
+ GetPlayer()->ValidateMovementInfo(&movementAck.Ack.Status);
}
void WorldSession::HandleSummonResponseOpcode(WorldPackets::Movement::SummonResponse& packet)
@@ -551,7 +551,7 @@ void WorldSession::HandleSummonResponseOpcode(WorldPackets::Movement::SummonResp
void WorldSession::HandleSetCollisionHeightAck(WorldPackets::Movement::MoveSetCollisionHeightAck& setCollisionHeightAck)
{
- GetPlayer()->ValidateMovementInfo(&setCollisionHeightAck.Data.movementInfo);
+ GetPlayer()->ValidateMovementInfo(&setCollisionHeightAck.Data.Status);
}
void WorldSession::HandleMoveTimeSkippedOpcode(WorldPackets::Movement::MoveTimeSkipped& /*moveTimeSkipped*/)
@@ -560,7 +560,7 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPackets::Movement::MoveTimeS
void WorldSession::HandleMoveSplineDoneOpcode(WorldPackets::Movement::MoveSplineDone& moveSplineDone)
{
- MovementInfo movementInfo = moveSplineDone.movementInfo;
+ MovementInfo movementInfo = moveSplineDone.Status;
_player->ValidateMovementInfo(&movementInfo);
// in taxi flight packet received in 2 case:
diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp
index 007ca5a67f3..7d83805b520 100644
--- a/src/server/game/Handlers/VehicleHandler.cpp
+++ b/src/server/game/Handlers/VehicleHandler.cpp
@@ -188,5 +188,5 @@ void WorldSession::HandleRequestVehicleExit(WorldPackets::Vehicle::RequestVehicl
void WorldSession::HandleMoveSetVehicleRecAck(WorldPackets::Vehicle::MoveSetVehicleRecIdAck& setVehicleRecIdAck)
{
- GetPlayer()->ValidateMovementInfo(&setVehicleRecIdAck.Data.movementInfo);
+ GetPlayer()->ValidateMovementInfo(&setVehicleRecIdAck.Data.Status);
}
diff --git a/src/server/game/Server/Packets/MovementPackets.cpp b/src/server/game/Server/Packets/MovementPackets.cpp
index 8bebc63711a..74f188179ef 100644
--- a/src/server/game/Server/Packets/MovementPackets.cpp
+++ b/src/server/game/Server/Packets/MovementPackets.cpp
@@ -181,7 +181,7 @@ ByteBuffer& operator<<(ByteBuffer& data, MovementInfo::TransportInfo const& tran
void WorldPackets::Movement::ClientPlayerMovement::Read()
{
- _worldPacket >> movementInfo;
+ _worldPacket >> Status;
}
ByteBuffer& WorldPackets::operator<<(ByteBuffer& data, Movement::MonsterSplineFilterKey const& monsterSplineFilterKey)
@@ -469,7 +469,7 @@ WorldPacket const* WorldPackets::Movement::MoveSetSpeed::Write()
WorldPacket const* WorldPackets::Movement::MoveUpdateSpeed::Write()
{
- _worldPacket << *movementInfo;
+ _worldPacket << *Status;
_worldPacket << Speed;
return &_worldPacket;
}
@@ -489,7 +489,7 @@ WorldPacket const* WorldPackets::Movement::MoveSetFlag::Write()
WorldPacket const* WorldPackets::Movement::MoveUpdate::Write()
{
- _worldPacket << *movementInfo;
+ _worldPacket << *Status;
return &_worldPacket;
}
@@ -573,7 +573,7 @@ ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Movement::MovementForce c
WorldPacket const* WorldPackets::Movement::MoveUpdateTeleport::Write()
{
- _worldPacket << *movementInfo;
+ _worldPacket << *Status;
_worldPacket << uint32(MovementForces.size());
_worldPacket.WriteBit(WalkSpeed.is_initialized());
@@ -629,7 +629,7 @@ void WorldPackets::Movement::MoveTeleportAck::Read()
ByteBuffer& operator>>(ByteBuffer& data, WorldPackets::Movement::MovementAck& ack)
{
- data >> ack.movementInfo;
+ data >> ack.Status;
data >> ack.AckIndex;
return data;
}
@@ -685,7 +685,7 @@ WorldPacket const* WorldPackets::Movement::MoveKnockBack::Write()
WorldPacket const* WorldPackets::Movement::MoveUpdateKnockBack::Write()
{
- _worldPacket << *movementInfo;
+ _worldPacket << *Status;
return &_worldPacket;
}
@@ -717,7 +717,7 @@ WorldPacket const* WorldPackets::Movement::MoveSetCollisionHeight::Write()
WorldPacket const* WorldPackets::Movement::MoveUpdateCollisionHeight::Write()
{
- _worldPacket << *movementInfo;
+ _worldPacket << *Status;
_worldPacket << float(Height);
_worldPacket << float(Scale);
@@ -726,7 +726,7 @@ WorldPacket const* WorldPackets::Movement::MoveUpdateCollisionHeight::Write()
WorldPacket const* WorldPackets::Movement::MoveUpdateRemoveMovementForce::Write()
{
- _worldPacket << *movementInfo;
+ _worldPacket << *Status;
_worldPacket << TriggerGUID;
return &_worldPacket;
@@ -734,7 +734,7 @@ WorldPacket const* WorldPackets::Movement::MoveUpdateRemoveMovementForce::Write(
WorldPacket const* WorldPackets::Movement::MoveUpdateApplyMovementForce::Write()
{
- _worldPacket << *movementInfo;
+ _worldPacket << *Status;
_worldPacket << Force;
return &_worldPacket;
@@ -771,7 +771,7 @@ WorldPacket const* WorldPackets::Movement::ControlUpdate::Write()
void WorldPackets::Movement::MoveSplineDone::Read()
{
- _worldPacket >> movementInfo;
+ _worldPacket >> Status;
_worldPacket >> SplineID;
}
diff --git a/src/server/game/Server/Packets/MovementPackets.h b/src/server/game/Server/Packets/MovementPackets.h
index 328ea1845dd..51687f75e74 100644
--- a/src/server/game/Server/Packets/MovementPackets.h
+++ b/src/server/game/Server/Packets/MovementPackets.h
@@ -40,7 +40,7 @@ namespace WorldPackets
void Read() override;
- MovementInfo movementInfo;
+ MovementInfo Status;
};
class TC_GAME_API MoveUpdate final : public ServerPacket
@@ -50,7 +50,7 @@ namespace WorldPackets
WorldPacket const* Write() override;
- MovementInfo* movementInfo = nullptr;
+ MovementInfo* Status = nullptr;
};
struct MonsterSplineFilterKey
@@ -160,7 +160,7 @@ namespace WorldPackets
WorldPacket const* Write() override;
- MovementInfo* movementInfo = nullptr;
+ MovementInfo* Status = nullptr;
float Speed = 1.0f;
};
@@ -277,7 +277,7 @@ namespace WorldPackets
WorldPacket const* Write() override;
- MovementInfo* movementInfo = nullptr;
+ MovementInfo* Status = nullptr;
std::vector<MovementForce> MovementForces;
Optional<float> SwimBackSpeed;
Optional<float> FlightSpeed;
@@ -297,7 +297,7 @@ namespace WorldPackets
WorldPacket const* Write() override;
- MovementInfo* movementInfo = nullptr;
+ MovementInfo* Status = nullptr;
MovementForce Force;
};
@@ -308,7 +308,7 @@ namespace WorldPackets
WorldPacket const* Write() override;
- MovementInfo* movementInfo = nullptr;
+ MovementInfo* Status = nullptr;
ObjectGuid TriggerGUID;
};
@@ -326,7 +326,7 @@ namespace WorldPackets
struct MovementAck
{
- MovementInfo movementInfo;
+ MovementInfo Status;
int32 AckIndex = 0;
};
@@ -397,7 +397,7 @@ namespace WorldPackets
WorldPacket const* Write() override;
- MovementInfo* movementInfo = nullptr;
+ MovementInfo* Status = nullptr;
};
class MoveKnockBackAck final : public ClientPacket
@@ -441,7 +441,7 @@ namespace WorldPackets
WorldPacket const* Write() override;
- MovementInfo* movementInfo = nullptr;
+ MovementInfo* Status = nullptr;
float Scale = 1.0f;
float Height = 1.0f;
};
@@ -499,7 +499,7 @@ namespace WorldPackets
void Read() override;
- MovementInfo movementInfo;
+ MovementInfo Status;
int32 SplineID = 0;
};
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index b349e1574b0..ec9c4811e4c 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -1352,7 +1352,7 @@ public:
else
{
WorldPackets::Movement::MoveUpdate moveUpdate;
- moveUpdate.movementInfo = &target->m_movementInfo;
+ moveUpdate.Status = &target->m_movementInfo;
target->SendMessageToSet(moveUpdate.Write(), true);
}