diff options
| author | maximius <none@none> | 2009-11-02 16:14:14 -0800 |
|---|---|---|
| committer | maximius <none@none> | 2009-11-02 16:14:14 -0800 |
| commit | 43d8b1b7b9ec5661ac6b6648173eb8538988e296 (patch) | |
| tree | 34988d2fa343bbc56561f1b17b1200faf71e50fd /src | |
| parent | bcfff09c74ec3e7cc6bd4c42938701c501f3bfd7 (diff) | |
*Fixes several GO and trap issues.
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/GameObject.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GameObject.h b/src/game/GameObject.h index 03f182de7e8..232b711bcf9 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -100,7 +100,7 @@ struct GameObjectInfo uint32 eventId; //6 lootedEvent uint32 linkedTrapId; //7 uint32 questId; //8 not used currently but store quest required for GO activation for player - uint8 level; //9 + uint32 level; //9 uint32 losOK; //10 uint32 leaveLoot; //11 uint32 notInCombat; //12 @@ -124,7 +124,7 @@ struct GameObjectInfo struct { uint32 lockId; //0 -> Lock.dbc - uint8 level; //1 + uint32 level; //1 uint32 radius; //2 radius for trap activation uint32 spellId; //3 uint32 charges; //4 need respawn (if > 0) |
