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authorShauren <shauren.trinity@gmail.com>2018-04-07 00:21:51 +0200
committerShauren <shauren.trinity@gmail.com>2021-09-25 01:04:21 +0200
commit453b59de57b3502163adc99a6fc9cbeec0645dcf (patch)
tree82a2975fc6ecdf1de3e72edf595473aeb4ed8ef0 /src
parent3d9d6fbcb80eaab72acbe6ef09b9b1c29f2439c7 (diff)
Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match what the client does regarding being inside WMOs
Closes #21625 Closes #21624 Closes #21516 (cherry picked from commit b9c6bbb51df0ed10f74617482740fedb91ff5366)
Diffstat (limited to 'src')
-rw-r--r--src/common/Collision/Management/IVMapManager.h4
-rw-r--r--src/common/Collision/Management/VMapManager2.cpp5
-rw-r--r--src/common/Collision/Management/VMapManager2.h6
-rw-r--r--src/common/Collision/Models/WorldModel.cpp5
-rw-r--r--src/server/game/Entities/Object/Object.cpp17
-rw-r--r--src/server/game/Maps/Map.cpp305
-rw-r--r--src/server/game/Maps/Map.h10
-rw-r--r--src/server/game/Movement/PathGenerator.cpp3
-rw-r--r--src/server/scripts/Spells/spell_druid.cpp2
-rw-r--r--src/tools/mmaps_generator/TerrainBuilder.cpp2
10 files changed, 193 insertions, 166 deletions
diff --git a/src/common/Collision/Management/IVMapManager.h b/src/common/Collision/Management/IVMapManager.h
index e779878b8e0..ec198ffcc70 100644
--- a/src/common/Collision/Management/IVMapManager.h
+++ b/src/common/Collision/Management/IVMapManager.h
@@ -122,8 +122,8 @@ namespace VMAP
Query world model area info.
\param z gets adjusted to the ground height for which this are info is valid
*/
- virtual bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const=0;
- virtual bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const=0;
+ virtual bool getAreaInfo(uint32 mapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const=0;
+ virtual bool GetLiquidLevel(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type, uint32& mogpFlags) const=0;
// get both area + liquid data in a single vmap lookup
virtual void getAreaAndLiquidData(unsigned int mapId, float x, float y, float z, uint8 reqLiquidType, AreaAndLiquidData& data) const=0;
};
diff --git a/src/common/Collision/Management/VMapManager2.cpp b/src/common/Collision/Management/VMapManager2.cpp
index 3a45a12e556..d235b458681 100644
--- a/src/common/Collision/Management/VMapManager2.cpp
+++ b/src/common/Collision/Management/VMapManager2.cpp
@@ -286,7 +286,7 @@ namespace VMAP
return VMAP_INVALID_HEIGHT_VALUE;
}
- bool VMapManager2::getAreaInfo(unsigned int mapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const
+ bool VMapManager2::getAreaInfo(uint32 mapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const
{
if (!IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_AREAFLAG))
{
@@ -304,7 +304,7 @@ namespace VMAP
return false;
}
- bool VMapManager2::GetLiquidLevel(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const
+ bool VMapManager2::GetLiquidLevel(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type, uint32& mogpFlags) const
{
if (!IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_LIQUIDSTATUS))
{
@@ -319,6 +319,7 @@ namespace VMAP
ASSERT(floor < std::numeric_limits<float>::max());
ASSERT(info.hitModel);
type = info.hitModel->GetLiquidType(); // entry from LiquidType.dbc
+ mogpFlags = info.hitModel->GetMogpFlags();
if (reqLiquidType && !(GetLiquidFlagsPtr(type) & reqLiquidType))
return false;
ASSERT(info.hitInstance);
diff --git a/src/common/Collision/Management/VMapManager2.h b/src/common/Collision/Management/VMapManager2.h
index bd039877533..64c550c48cf 100644
--- a/src/common/Collision/Management/VMapManager2.h
+++ b/src/common/Collision/Management/VMapManager2.h
@@ -107,9 +107,9 @@ namespace VMAP
bool processCommand(char* /*command*/) override { return false; } // for debug and extensions
- bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const override;
- bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const override;
- void getAreaAndLiquidData(unsigned int mapId, float x, float y, float z, uint8 reqLiquidType, AreaAndLiquidData& data) const override;
+ bool getAreaInfo(uint32 mapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const override;
+ bool GetLiquidLevel(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type, uint32& mogpFlags) const override;
+ void getAreaAndLiquidData(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, AreaAndLiquidData& data) const override;
WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename, uint32 flags = 0);
void releaseModelInstance(const std::string& filename);
diff --git a/src/common/Collision/Models/WorldModel.cpp b/src/common/Collision/Models/WorldModel.cpp
index 9bbb6278950..4c0f7042b75 100644
--- a/src/common/Collision/Models/WorldModel.cpp
+++ b/src/common/Collision/Models/WorldModel.cpp
@@ -398,9 +398,7 @@ namespace VMAP
vertices(vert.begin()), triangles(tris.begin()), hit(false) { }
bool operator()(G3D::Ray const& ray, uint32 entry, float& distance, bool /*pStopAtFirstHit*/)
{
- bool result = IntersectTriangle(triangles[entry], vertices, ray, distance);
- if (result)
- hit = true;
+ hit = IntersectTriangle(triangles[entry], vertices, ray, distance) || hit;
return hit;
}
std::vector<Vector3>::const_iterator vertices;
@@ -422,7 +420,6 @@ namespace VMAP
{
if (triangles.empty() || !iBound.contains(pos))
return false;
- GModelRayCallback callback(triangles, vertices);
Vector3 rPos = pos - 0.1f * down;
float dist = G3D::finf();
G3D::Ray ray(rPos, down);
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 0dea9b378d8..45a99197fbf 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -3130,9 +3130,12 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
return;
}
+ float halfHeight = GetCollisionHeight() * 0.5f;
UpdateAllowedPositionZ(destx, desty, destz);
bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(PhasingHandler::GetTerrainMapId(GetPhaseShift(), GetMap(), pos.m_positionX, pos.m_positionY),
- pos.m_positionX, pos.m_positionY, pos.m_positionZ, destx, desty, destz, destx, desty, destz, -0.5f);
+ pos.m_positionX, pos.m_positionY, pos.m_positionZ + halfHeight,
+ destx, desty, destz + halfHeight,
+ destx, desty, destz, -0.5f);
// collision occured
if (col)
@@ -3144,7 +3147,10 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
}
// check dynamic collision
- col = GetMap()->getObjectHitPos(GetPhaseShift(), pos.m_positionX, pos.m_positionY, pos.m_positionZ, destx, desty, destz, destx, desty, destz, -0.5f);
+ col = GetMap()->getObjectHitPos(GetPhaseShift(),
+ pos.m_positionX, pos.m_positionY, pos.m_positionZ + halfHeight,
+ destx, desty, destz + halfHeight,
+ destx, desty, destz, -0.5f);
// Collided with a gameobject
if (col)
@@ -3342,10 +3348,9 @@ float WorldObject::GetFloorZ() const
float WorldObject::GetMapWaterOrGroundLevel(float x, float y, float z, float* ground/* = nullptr*/) const
{
- if (Unit const* unit = ToUnit())
- return GetMap()->GetWaterOrGroundLevel(GetPhaseShift(), x, y, z, ground, !unit->HasAuraType(SPELL_AURA_WATER_WALK), GetCollisionHeight());
-
- return z;
+ return GetMap()->GetWaterOrGroundLevel(GetPhaseShift(), x, y, z, ground,
+ isType(TYPEMASK_UNIT) ? !static_cast<Unit const*>(this)->HasAuraType(SPELL_AURA_WATER_WALK) : false,
+ GetCollisionHeight());
}
float WorldObject::GetMapHeight(float x, float y, float z, bool vmap/* = true*/, float distanceToSearch/* = DEFAULT_HEIGHT_SEARCH*/) const
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 81578dbc41a..ad84dd0e38c 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -1833,6 +1833,7 @@ GridMap::GridMap()
_liquidEntry = nullptr;
_liquidFlags = nullptr;
_liquidMap = nullptr;
+ _holes = nullptr;
}
GridMap::~GridMap()
@@ -1880,6 +1881,13 @@ GridMap::LoadResult GridMap::loadData(char const* filename)
fclose(in);
return LoadResult::InvalidFile;
}
+ // loadup holes data (if any. check header.holesOffset)
+ if (header.holesSize && !loadHolesData(in, header.holesOffset, header.holesSize))
+ {
+ TC_LOG_ERROR("maps", "Error loading map holes data\n");
+ fclose(in);
+ return LoadResult::InvalidFile;
+ }
fclose(in);
return LoadResult::Ok;
}
@@ -1899,6 +1907,7 @@ void GridMap::unloadData()
delete[] _liquidEntry;
delete[] _liquidFlags;
delete[] _liquidMap;
+ delete[] _holes;
_areaMap = nullptr;
m_V9 = nullptr;
m_V8 = nullptr;
@@ -1906,6 +1915,7 @@ void GridMap::unloadData()
_liquidEntry = nullptr;
_liquidFlags = nullptr;
_liquidMap = nullptr;
+ _holes = nullptr;
_gridGetHeight = &GridMap::getHeightFromFlat;
}
@@ -2051,6 +2061,18 @@ bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/)
return true;
}
+bool GridMap::loadHolesData(FILE* in, uint32 offset, uint32 /*size*/)
+{
+ if (fseek(in, offset, SEEK_SET) != 0)
+ return false;
+
+ _holes = new uint8[16 * 16 * 8];
+ if (fread(_holes, sizeof(uint8), 16 * 16 * 8, in) != 16 * 16 * 8)
+ return false;
+
+ return true;
+}
+
uint16 GridMap::getArea(float x, float y) const
{
if (!_areaMap)
@@ -2083,6 +2105,9 @@ float GridMap::getHeightFromFloat(float x, float y) const
x_int&=(MAP_RESOLUTION - 1);
y_int&=(MAP_RESOLUTION - 1);
+ if (isHole(x_int, y_int))
+ return INVALID_HEIGHT;
+
// Height stored as: h5 - its v8 grid, h1-h4 - its v9 grid
// +--------------> X
// | h1-------h2 Coordinates is:
@@ -2165,6 +2190,9 @@ float GridMap::getHeightFromUint8(float x, float y) const
x_int&=(MAP_RESOLUTION - 1);
y_int&=(MAP_RESOLUTION - 1);
+ if (isHole(x_int, y_int))
+ return INVALID_HEIGHT;
+
int32 a, b, c;
uint8 *V9_h1_ptr = &m_uint8_V9[x_int*128 + x_int + y_int];
if (x+y < 1)
@@ -2232,6 +2260,9 @@ float GridMap::getHeightFromUint16(float x, float y) const
x_int&=(MAP_RESOLUTION - 1);
y_int&=(MAP_RESOLUTION - 1);
+ if (isHole(x_int, y_int))
+ return INVALID_HEIGHT;
+
int32 a, b, c;
uint16 *V9_h1_ptr = &m_uint16_V9[x_int*128 + x_int + y_int];
if (x+y < 1)
@@ -2284,6 +2315,19 @@ float GridMap::getHeightFromUint16(float x, float y) const
return (float)((a * x) + (b * y) + c)*_gridIntHeightMultiplier + _gridHeight;
}
+bool GridMap::isHole(int row, int col) const
+{
+ if (!_holes)
+ return false;
+
+ int cellRow = row / 8; // 8 squares per cell
+ int cellCol = col / 8;
+ int holeRow = row % 8;
+ int holeCol = col % 8;
+
+ return (_holes[cellRow * 16 * 8 + cellCol * 8 + holeRow] & (1 << holeCol)) != 0;
+}
+
float GridMap::getMinHeight(float x, float y) const
{
if (!_minHeightPlanes)
@@ -2333,19 +2377,6 @@ float GridMap::getLiquidLevel(float x, float y) const
return _liquidMap[cx_int*_liquidWidth + cy_int];
}
-// Why does this return LIQUID data?
-map_liquidHeaderTypeFlags GridMap::getTerrainType(float x, float y) const
-{
- if (!_liquidFlags)
- return map_liquidHeaderTypeFlags::NoWater;
-
- x = 16 * (CENTER_GRID_ID - x/SIZE_OF_GRIDS);
- y = 16 * (CENTER_GRID_ID - y/SIZE_OF_GRIDS);
- int lx = (int)x & 15;
- int ly = (int)y & 15;
- return _liquidFlags[lx*16 + ly];
-}
-
// Get water state on map
inline ZLiquidStatus GridMap::GetLiquidStatus(float x, float y, float z, Optional<map_liquidHeaderTypeFlags> ReqLiquidType, LiquidData* data, float collisionHeight)
{
@@ -2495,7 +2526,7 @@ float Map::GetStaticHeight(PhaseShift const& phaseShift, float x, float y, float
if (GridMap* gmap = GetGrid(terrainMapId, x, y))
{
float gridHeight = gmap->getHeight(x, y);
- if (z > gridHeight)
+ if (G3D::fuzzyGe(z, gridHeight - GROUND_HEIGHT_TOLERANCE))
mapHeight = gridHeight;
}
@@ -2537,46 +2568,12 @@ float Map::GetMinHeight(PhaseShift const& phaseShift, float x, float y)
return -500.0f;
}
-inline bool IsOutdoorWMO(uint32 mogpFlags, WMOAreaTableEntry const* wmoEntry, AreaTableEntry const* atEntry)
+static inline bool IsInWMOInterior(uint32 mogpFlags)
{
- if (wmoEntry && atEntry)
- {
- if (atEntry->Flags[0] & AREA_FLAG_OUTSIDE)
- return true;
- if (atEntry->Flags[0] & AREA_FLAG_INSIDE)
- return false;
- }
-
- if (wmoEntry)
- {
- if (wmoEntry->Flags & 4)
- return true;
- if (wmoEntry->Flags & 2)
- return false;
- }
- return (mogpFlags & 0x8);
+ return (mogpFlags & 0x2000) != 0;
}
-bool Map::IsOutdoors(PhaseShift const& phaseShift, float x, float y, float z)
-{
- uint32 mogpFlags;
- int32 adtId, rootId, groupId;
-
- // no wmo found? -> outside by default
- if (!GetAreaInfo(phaseShift, x, y, z, mogpFlags, adtId, rootId, groupId))
- return true;
-
- AreaTableEntry const* atEntry = nullptr;
- WMOAreaTableEntry const* wmoEntry = sDB2Manager.GetWMOAreaTable(rootId, adtId, groupId);
- if (wmoEntry)
- {
- TC_LOG_DEBUG("maps", "Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->AreaTableID);
- atEntry = sAreaTableStore.LookupEntry(wmoEntry->AreaTableID);
- }
- return IsOutdoorWMO(mogpFlags, wmoEntry, atEntry);
-}
-
-bool Map::GetAreaInfo(PhaseShift const& phaseShift, float x, float y, float z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId)
+bool Map::GetAreaInfo(PhaseShift const& phaseShift, float x, float y, float z, uint32& mogpflags, int32& adtId, int32& rootId, int32& groupId)
{
float vmap_z = z;
float dynamic_z = z;
@@ -2594,8 +2591,8 @@ bool Map::GetAreaInfo(PhaseShift const& phaseShift, float x, float y, float z, u
bool hasVmapAreaInfo = vmgr->getAreaInfo(terrainMapId, x, y, vmap_z, vflags, vadtId, vrootId, vgroupId);
bool hasDynamicAreaInfo = _dynamicTree.getAreaInfo(x, y, dynamic_z, phaseShift, dflags, dadtId, drootId, dgroupId);
- auto useVmap = [&]() { check_z = vmap_z; flags = vflags; adtId = vadtId; rootId = vrootId; groupId = vgroupId; };
- auto useDyn = [&]() { check_z = dynamic_z; flags = dflags; adtId = dadtId; rootId = drootId; groupId = dgroupId; };
+ auto useVmap = [&]() { check_z = vmap_z; mogpflags = vflags; adtId = vadtId; rootId = vrootId; groupId = vgroupId; };
+ auto useDyn = [&]() { check_z = dynamic_z; mogpflags = dflags; adtId = dadtId; rootId = drootId; groupId = dgroupId; };
if (hasVmapAreaInfo)
{
@@ -2615,7 +2612,8 @@ bool Map::GetAreaInfo(PhaseShift const& phaseShift, float x, float y, float z, u
if (GridMap* gmap = GetGrid(terrainMapId, x, y))
{
float mapHeight = gmap->getHeight(x, y);
- if (z > mapHeight && mapHeight > vmap_z)
+ // z + 2.0f condition taken from GetHeight(), not sure if it's such a great choice...
+ if (z + 2.0f > mapHeight && mapHeight > check_z)
return false;
}
return true;
@@ -2623,43 +2621,39 @@ bool Map::GetAreaInfo(PhaseShift const& phaseShift, float x, float y, float z, u
return false;
}
-uint32 Map::GetAreaId(PhaseShift const& phaseShift, float x, float y, float z, bool *isOutdoors)
+uint32 Map::GetAreaId(PhaseShift const& phaseShift, float x, float y, float z)
{
uint32 mogpFlags;
int32 adtId, rootId, groupId;
- WMOAreaTableEntry const* wmoEntry = nullptr;
- AreaTableEntry const* atEntry = nullptr;
- bool haveAreaInfo = false;
- uint32 areaId = 0;
+ float vmapZ = z;
+ bool hasVmapArea = GetAreaInfo(phaseShift, x, y, vmapZ, mogpFlags, adtId, rootId, groupId);
- if (GetAreaInfo(phaseShift, x, y, z, mogpFlags, adtId, rootId, groupId))
+ uint32 gridAreaId = 0;
+ float gridMapHeight = INVALID_HEIGHT;
+ if (GridMap* gmap = GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y))
{
- haveAreaInfo = true;
- wmoEntry = sDB2Manager.GetWMOAreaTable(rootId, adtId, groupId);
- if (wmoEntry)
- {
- areaId = wmoEntry->AreaTableID;
- atEntry = sAreaTableStore.LookupEntry(wmoEntry->AreaTableID);
- }
+ gridAreaId = gmap->getArea(x, y);
+ gridMapHeight = gmap->getHeight(x, y);
}
- if (!areaId)
+ uint32 areaId = 0;
+
+ // floor is the height we are closer to (but only if above)
+ if (hasVmapArea && G3D::fuzzyGe(z, vmapZ - GROUND_HEIGHT_TOLERANCE) && (G3D::fuzzyLt(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE) || vmapZ > gridMapHeight))
{
- if (GridMap* gmap = GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y))
- areaId = gmap->getArea(x, y);
+ // wmo found
+ if (WMOAreaTableEntry const* wmoEntry = sDB2Manager.GetWMOAreaTable(rootId, adtId, groupId))
+ areaId = wmoEntry->AreaTableID;
- // this used while not all *.map files generated (instances)
if (!areaId)
- areaId = i_mapEntry->AreaTableID;
+ areaId = gridAreaId;
}
+ else
+ areaId = gridAreaId;
+
+ if (!areaId)
+ areaId = i_mapEntry->AreaTableID;
- if (isOutdoors)
- {
- if (haveAreaInfo)
- *isOutdoors = IsOutdoorWMO(mogpFlags, wmoEntry, atEntry);
- else
- *isOutdoors = true;
- }
return areaId;
}
@@ -2681,14 +2675,6 @@ void Map::GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32&
zoneid = area->ParentAreaID;
}
-map_liquidHeaderTypeFlags Map::GetTerrainType(PhaseShift const& phaseShift, float x, float y)
-{
- if (GridMap* gmap = GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y))
- return gmap->getTerrainType(x, y);
- else
- return map_liquidHeaderTypeFlags::NoWater;
-}
-
ZLiquidStatus Map::GetLiquidStatus(PhaseShift const& phaseShift, float x, float y, float z, map_liquidHeaderTypeFlags ReqLiquidType, LiquidData* data, float collisionHeight)
{
ZLiquidStatus result = LIQUID_MAP_NO_WATER;
@@ -2696,12 +2682,15 @@ ZLiquidStatus Map::GetLiquidStatus(PhaseShift const& phaseShift, float x, float
float liquid_level = INVALID_HEIGHT;
float ground_level = INVALID_HEIGHT;
uint32 liquid_type = 0;
+ uint32 mogpFlags = 0;
+ bool useGridLiquid = true;
uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, this, x, y);
- if (vmgr->GetLiquidLevel(terrainMapId, x, y, z, AsUnderlyingType(ReqLiquidType), liquid_level, ground_level, liquid_type))
+ if (vmgr->GetLiquidLevel(terrainMapId, x, y, z, AsUnderlyingType(ReqLiquidType), liquid_level, ground_level, liquid_type, mogpFlags))
{
+ useGridLiquid = !IsInWMOInterior(mogpFlags);
TC_LOG_DEBUG("maps", "GetLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type);
// Check water level and ground level
- if (liquid_level > ground_level && z > ground_level - 2)
+ if (liquid_level > ground_level && G3D::fuzzyGe(z, ground_level - GROUND_HEIGHT_TOLERANCE))
{
// All ok in water -> store data
if (data)
@@ -2754,22 +2743,25 @@ ZLiquidStatus Map::GetLiquidStatus(PhaseShift const& phaseShift, float x, float
}
}
- if (GridMap* gmap = GetGrid(terrainMapId, x, y))
+ if (useGridLiquid)
{
- LiquidData map_data;
- ZLiquidStatus map_result = gmap->GetLiquidStatus(x, y, z, ReqLiquidType, &map_data, collisionHeight);
- // Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER:
- if (map_result != LIQUID_MAP_NO_WATER && (map_data.level > ground_level))
+ if (GridMap* gmap = GetGrid(terrainMapId, x, y))
{
- if (data)
+ LiquidData map_data;
+ ZLiquidStatus map_result = gmap->GetLiquidStatus(x, y, z, ReqLiquidType, &map_data, collisionHeight);
+ // Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER:
+ if (map_result != LIQUID_MAP_NO_WATER && (map_data.level > ground_level))
{
- // hardcoded in client like this
- if (GetId() == 530 && map_data.entry == 2)
- map_data.entry = 15;
+ if (data)
+ {
+ // hardcoded in client like this
+ if (GetId() == 530 && map_data.entry == 2)
+ map_data.entry = 15;
- *data = map_data;
+ *data = map_data;
+ }
+ return map_result;
}
- return map_result;
}
}
return result;
@@ -2779,58 +2771,87 @@ void Map::GetFullTerrainStatusForPosition(PhaseShift const& phaseShift, float x,
{
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
VMAP::AreaAndLiquidData vmapData;
+ VMAP::AreaAndLiquidData dynData;
+ VMAP::AreaAndLiquidData* wmoData = nullptr;
uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, this, x, y);
+ GridMap* gmap = GetGrid(terrainMapId, x, y);
vmgr->getAreaAndLiquidData(terrainMapId, x, y, z, AsUnderlyingType(reqLiquidType), vmapData);
- if (vmapData.areaInfo)
- data.areaInfo = boost::in_place(vmapData.areaInfo->adtId, vmapData.areaInfo->rootId, vmapData.areaInfo->groupId, vmapData.areaInfo->mogpFlags);
+ _dynamicTree.getAreaAndLiquidData(x, y, z, phaseShift, AsUnderlyingType(reqLiquidType), dynData);
- float mapHeight = VMAP_INVALID_HEIGHT;
- GridMap* gmap = GetGrid(terrainMapId, x, y);
+ uint32 gridAreaId = 0;
+ float gridMapHeight = INVALID_HEIGHT;
if (gmap)
- mapHeight = gmap->getHeight(x, y);
-
- // area lookup
- AreaTableEntry const* areaEntry = nullptr;
- WMOAreaTableEntry const* wmoEntry = nullptr;
- // the vmap floor is our floor if either
- // - the vmap floor is above the gridmap floor
- // or
- // - we are below the gridmap floor
- if (vmapData.areaInfo && (G3D::fuzzyLt(z, mapHeight - GROUND_HEIGHT_TOLERANCE) || mapHeight <= vmapData.floorZ))
- if ((wmoEntry = sDB2Manager.GetWMOAreaTable(vmapData.areaInfo->rootId, vmapData.areaInfo->adtId, vmapData.areaInfo->groupId)))
- areaEntry = sAreaTableStore.LookupEntry(wmoEntry->AreaTableID);
-
- if (areaEntry)
- {
- data.areaId = areaEntry->ID;
+ {
+ gridAreaId = gmap->getArea(x, y);
+ gridMapHeight = gmap->getHeight(x, y);
+ }
+
+ bool useGridLiquid = true;
+
+ // floor is the height we are closer to (but only if above)
+ data.floorZ = VMAP_INVALID_HEIGHT;
+ if (gridMapHeight > INVALID_HEIGHT && G3D::fuzzyGe(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE))
+ data.floorZ = gridMapHeight;
+ if (vmapData.floorZ > VMAP_INVALID_HEIGHT &&
+ G3D::fuzzyGe(z, vmapData.floorZ - GROUND_HEIGHT_TOLERANCE) &&
+ (G3D::fuzzyLt(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE) || vmapData.floorZ > gridMapHeight))
+ {
data.floorZ = vmapData.floorZ;
+ wmoData = &vmapData;
}
- else
+ // NOTE: Objects will not detect a case when a wmo providing area/liquid despawns from under them
+ // but this is fine as these kind of objects are not meant to be spawned and despawned a lot
+ // example: Lich King platform
+ if (dynData.floorZ > VMAP_INVALID_HEIGHT &&
+ G3D::fuzzyGe(z, dynData.floorZ - GROUND_HEIGHT_TOLERANCE) &&
+ (G3D::fuzzyLt(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE) || dynData.floorZ > gridMapHeight) &&
+ (G3D::fuzzyLt(z, vmapData.floorZ - GROUND_HEIGHT_TOLERANCE) || dynData.floorZ > vmapData.floorZ))
{
- if (gmap)
- data.areaId = gmap->getArea(x, y);
- else
- data.areaId = 0;
+ data.floorZ = dynData.floorZ;
+ wmoData = &dynData;
+ }
- if (!data.areaId)
- data.areaId = i_mapEntry->AreaTableID;
+ if (wmoData)
+ {
+ if (wmoData->areaInfo)
+ {
+ data.areaInfo.emplace(wmoData->areaInfo->adtId, wmoData->areaInfo->rootId, wmoData->areaInfo->groupId, wmoData->areaInfo->mogpFlags);
+ // wmo found
+ WMOAreaTableEntry const* wmoEntry = sDB2Manager.GetWMOAreaTable(wmoData->areaInfo->rootId, wmoData->areaInfo->adtId, wmoData->areaInfo->groupId);
+ data.outdoors = (wmoData->areaInfo->mogpFlags & 0x8) != 0;
+ if (wmoEntry)
+ {
+ data.areaId = wmoEntry->AreaTableID;
+ if (wmoEntry->Flags & 4)
+ data.outdoors = true;
+ else if (wmoEntry->Flags & 2)
+ data.outdoors = false;
+ }
- if (data.areaId)
- areaEntry = sAreaTableStore.LookupEntry(data.areaId);
+ if (!data.areaId)
+ data.areaId = gridAreaId;
- data.floorZ = mapHeight;
+ useGridLiquid = !IsInWMOInterior(wmoData->areaInfo->mogpFlags);
+ }
}
-
- if (vmapData.areaInfo)
- data.outdoors = IsOutdoorWMO(vmapData.areaInfo->mogpFlags, wmoEntry, areaEntry);
else
- data.outdoors = true; // @todo default true taken from old GetAreaId check, maybe review
+ {
+ data.outdoors = true;
+ data.areaId = gridAreaId;
+ if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(data.areaId))
+ data.outdoors = (areaEntry->Flags[0] & (AREA_FLAG_INSIDE | AREA_FLAG_OUTSIDE)) != AREA_FLAG_INSIDE;
+ }
+
+ if (!data.areaId)
+ data.areaId = i_mapEntry->AreaTableID;
+
+ AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(data.areaId);
// liquid processing
data.liquidStatus = LIQUID_MAP_NO_WATER;
- if (vmapData.liquidInfo && vmapData.liquidInfo->level > vmapData.floorZ && z > vmapData.floorZ)
+ if (wmoData && wmoData->liquidInfo && wmoData->liquidInfo->level > wmoData->floorZ)
{
- uint32 liquidType = vmapData.liquidInfo->type;
+ uint32 liquidType = wmoData->liquidInfo->type;
if (GetId() == 530 && liquidType == 2) // gotta love blizzard hacks
liquidType = 15;
@@ -2855,13 +2876,13 @@ void Map::GetFullTerrainStatusForPosition(PhaseShift const& phaseShift, float x,
}
}
- data.liquidInfo = boost::in_place();
- data.liquidInfo->level = vmapData.liquidInfo->level;
- data.liquidInfo->depth_level = vmapData.floorZ;
+ data.liquidInfo.emplace();
+ data.liquidInfo->level = wmoData->liquidInfo->level;
+ data.liquidInfo->depth_level = wmoData->floorZ;
data.liquidInfo->entry = liquidType;
data.liquidInfo->type_flags = map_liquidHeaderTypeFlags(1 << liquidFlagType);
- float delta = vmapData.liquidInfo->level - z;
+ float delta = wmoData->liquidInfo->level - z;
if (delta > collisionHeight)
data.liquidStatus = LIQUID_MAP_UNDER_WATER;
else if (delta > 0.0f)
@@ -2872,11 +2893,11 @@ void Map::GetFullTerrainStatusForPosition(PhaseShift const& phaseShift, float x,
data.liquidStatus = LIQUID_MAP_ABOVE_WATER;
}
// look up liquid data from grid map
- if (gmap && (data.liquidStatus == LIQUID_MAP_ABOVE_WATER || data.liquidStatus == LIQUID_MAP_NO_WATER))
+ if (gmap && useGridLiquid)
{
LiquidData gridMapLiquid;
ZLiquidStatus gridMapStatus = gmap->GetLiquidStatus(x, y, z, reqLiquidType, &gridMapLiquid, collisionHeight);
- if (gridMapStatus != LIQUID_MAP_NO_WATER && (gridMapLiquid.level > vmapData.floorZ))
+ if (gridMapStatus != LIQUID_MAP_NO_WATER && (!wmoData || gridMapLiquid.level > wmoData->floorZ))
{
if (GetId() == 530 && gridMapLiquid.entry == 2)
gridMapLiquid.entry = 15;
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 212a6d46d30..811aba5082b 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -155,9 +155,13 @@ class TC_GAME_API GridMap
uint8 _liquidWidth;
uint8 _liquidHeight;
+ uint8* _holes;
+
bool loadAreaData(FILE* in, uint32 offset, uint32 size);
bool loadHeightData(FILE* in, uint32 offset, uint32 size);
bool loadLiquidData(FILE* in, uint32 offset, uint32 size);
+ bool loadHolesData(FILE* in, uint32 offset, uint32 size);
+ bool isHole(int row, int col) const;
// Get height functions and pointers
typedef float (GridMap::*GetHeightPtr) (float x, float y) const;
@@ -185,7 +189,6 @@ public:
inline float getHeight(float x, float y) const {return (this->*_gridGetHeight)(x, y);}
float getMinHeight(float x, float y) const;
float getLiquidLevel(float x, float y) const;
- map_liquidHeaderTypeFlags getTerrainType(float x, float y) const;
ZLiquidStatus GetLiquidStatus(float x, float y, float z, Optional<map_liquidHeaderTypeFlags> ReqLiquidType, LiquidData* data = nullptr, float collisionHeight = 2.03128f); // DEFAULT_COLLISION_HEIGHT in Object.h
};
@@ -334,16 +337,13 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
ZLiquidStatus GetLiquidStatus(PhaseShift const& phaseShift, float x, float y, float z, map_liquidHeaderTypeFlags ReqLiquidType, LiquidData* data = nullptr, float collisionHeight = 2.03128f); // DEFAULT_COLLISION_HEIGHT in Object.h
bool GetAreaInfo(PhaseShift const& phaseShift, float x, float y, float z, uint32& mogpflags, int32& adtId, int32& rootId, int32& groupId);
- uint32 GetAreaId(PhaseShift const& phaseShift, float x, float y, float z, bool *isOutdoors = nullptr);
+ uint32 GetAreaId(PhaseShift const& phaseShift, float x, float y, float z);
uint32 GetAreaId(PhaseShift const& phaseShift, Position const& pos) { return GetAreaId(phaseShift, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
uint32 GetZoneId(PhaseShift const& phaseShift, float x, float y, float z);
uint32 GetZoneId(PhaseShift const& phaseShift, Position const& pos) { return GetZoneId(phaseShift, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
void GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32& areaid, float x, float y, float z);
void GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32& areaid, Position const& pos) { GetZoneAndAreaId(phaseShift, zoneid, areaid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
- bool IsOutdoors(PhaseShift const& phaseShift, float x, float y, float z);
-
- map_liquidHeaderTypeFlags GetTerrainType(PhaseShift const& phaseShift, float x, float y);
float GetWaterLevel(PhaseShift const& phaseShift, float x, float y);
bool IsInWater(PhaseShift const& phaseShift, float x, float y, float z, LiquidData* data = nullptr);
bool IsUnderWater(PhaseShift const& phaseShift, float x, float y, float z);
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index cb3ecd2cc0e..d83b8edc763 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -581,7 +581,10 @@ void PathGenerator::BuildPointPath(const float *startPoint, const float *endPoin
void PathGenerator::NormalizePath()
{
for (uint32 i = 0; i < _pathPoints.size(); ++i)
+ {
+ _pathPoints[i].z += _sourceUnit->GetCollisionHeight();
_sourceUnit->UpdateAllowedPositionZ(_pathPoints[i].x, _pathPoints[i].y, _pathPoints[i].z);
+ }
}
void PathGenerator::BuildShortcut()
diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp
index 7016e7c4964..1e6db3d8923 100644
--- a/src/server/scripts/Spells/spell_druid.cpp
+++ b/src/server/scripts/Spells/spell_druid.cpp
@@ -1827,7 +1827,7 @@ private:
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id, difficulty);
- if (requireOutdoors && !targetPlayer->GetMap()->IsOutdoors(targetPlayer->GetPhaseShift(), targetPlayer->GetPositionX(), targetPlayer->GetPositionY(), targetPlayer->GetPositionZ()))
+ if (requireOutdoors && !targetPlayer->IsOutdoors())
return SPELL_FAILED_ONLY_OUTDOORS;
return spellInfo->CheckLocation(targetPlayer->GetMapId(), targetPlayer->GetZoneId(), targetPlayer->GetAreaId(), targetPlayer);
diff --git a/src/tools/mmaps_generator/TerrainBuilder.cpp b/src/tools/mmaps_generator/TerrainBuilder.cpp
index 30981ec0f6e..10de95f15cb 100644
--- a/src/tools/mmaps_generator/TerrainBuilder.cpp
+++ b/src/tools/mmaps_generator/TerrainBuilder.cpp
@@ -568,7 +568,7 @@ namespace MMAP
int cellRow = row / 8; // 8 squares per cell
int cellCol = col / 8;
int holeRow = row % 8;
- int holeCol = (square - (row * 128 + cellCol * 8));
+ int holeCol = col % 8;
return (holes[cellRow][cellCol][holeRow] & (1 << holeCol)) != 0;
}