diff options
Diffstat (limited to 'src/server/game/Maps/Map.h')
| -rw-r--r-- | src/server/game/Maps/Map.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 212a6d46d30..811aba5082b 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -155,9 +155,13 @@ class TC_GAME_API GridMap uint8 _liquidWidth; uint8 _liquidHeight; + uint8* _holes; + bool loadAreaData(FILE* in, uint32 offset, uint32 size); bool loadHeightData(FILE* in, uint32 offset, uint32 size); bool loadLiquidData(FILE* in, uint32 offset, uint32 size); + bool loadHolesData(FILE* in, uint32 offset, uint32 size); + bool isHole(int row, int col) const; // Get height functions and pointers typedef float (GridMap::*GetHeightPtr) (float x, float y) const; @@ -185,7 +189,6 @@ public: inline float getHeight(float x, float y) const {return (this->*_gridGetHeight)(x, y);} float getMinHeight(float x, float y) const; float getLiquidLevel(float x, float y) const; - map_liquidHeaderTypeFlags getTerrainType(float x, float y) const; ZLiquidStatus GetLiquidStatus(float x, float y, float z, Optional<map_liquidHeaderTypeFlags> ReqLiquidType, LiquidData* data = nullptr, float collisionHeight = 2.03128f); // DEFAULT_COLLISION_HEIGHT in Object.h }; @@ -334,16 +337,13 @@ class TC_GAME_API Map : public GridRefManager<NGridType> ZLiquidStatus GetLiquidStatus(PhaseShift const& phaseShift, float x, float y, float z, map_liquidHeaderTypeFlags ReqLiquidType, LiquidData* data = nullptr, float collisionHeight = 2.03128f); // DEFAULT_COLLISION_HEIGHT in Object.h bool GetAreaInfo(PhaseShift const& phaseShift, float x, float y, float z, uint32& mogpflags, int32& adtId, int32& rootId, int32& groupId); - uint32 GetAreaId(PhaseShift const& phaseShift, float x, float y, float z, bool *isOutdoors = nullptr); + uint32 GetAreaId(PhaseShift const& phaseShift, float x, float y, float z); uint32 GetAreaId(PhaseShift const& phaseShift, Position const& pos) { return GetAreaId(phaseShift, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); } uint32 GetZoneId(PhaseShift const& phaseShift, float x, float y, float z); uint32 GetZoneId(PhaseShift const& phaseShift, Position const& pos) { return GetZoneId(phaseShift, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); } void GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32& areaid, float x, float y, float z); void GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32& areaid, Position const& pos) { GetZoneAndAreaId(phaseShift, zoneid, areaid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); } - bool IsOutdoors(PhaseShift const& phaseShift, float x, float y, float z); - - map_liquidHeaderTypeFlags GetTerrainType(PhaseShift const& phaseShift, float x, float y); float GetWaterLevel(PhaseShift const& phaseShift, float x, float y); bool IsInWater(PhaseShift const& phaseShift, float x, float y, float z, LiquidData* data = nullptr); bool IsUnderWater(PhaseShift const& phaseShift, float x, float y, float z); |
