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authorShauren <shauren.trinity@gmail.com>2016-02-03 15:57:11 +0100
committerShauren <shauren.trinity@gmail.com>2016-02-03 15:57:11 +0100
commit4611125339be17e1227ad9b70f3a9f56b4bed338 (patch)
tree6feea5fcfb9e22d7cd8581c567cf460b51d16bbc /src
parentbf31f26e8c467536456f5ce896274c9c20766eaf (diff)
parent7093c0c769b7ff60627eb87851d57dcab14a051b (diff)
Merge pull request #16465 from Keader/rapture
Core/Spells: Fixed cooldown check for Rapture (Priest) talent
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 1b7e0f1ea0d..1ca5df6b327 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1487,7 +1487,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
{
// This additional check is needed to add a minimal delay before cooldown in in effect
// to allow all bubbles broken by a single damage source proc mana return
- if (caster->GetSpellHistory()->GetRemainingCooldown(aura->GetSpellInfo()) <= 11)
+ if (caster->GetSpellHistory()->GetRemainingCooldown(aura->GetSpellInfo()) <= 11 * IN_MILLISECONDS)
break;
}
else // and add if needed