diff options
| author | ccrs <ccrs@users.noreply.github.com> | 2025-10-10 20:38:09 +0200 |
|---|---|---|
| committer | ccrs <ccrs@users.noreply.github.com> | 2025-10-10 20:38:09 +0200 |
| commit | 4957d0a51b9ca724b4f453e765f820f84034e2ce (patch) | |
| tree | 7d8169dac681f3296f9bc5c5ce06d4232ad4fcc7 /src | |
| parent | e7cb86d369b8e5e92daa3a8b9f123fea380fcc8c (diff) | |
Core/AI: fix silly crash if SetAggressiveStateAfter is used without a summoner reference
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index a0b48a3b2f8..b19802e72ed 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -494,7 +494,7 @@ void ScriptedAI::SetAggressiveStateAfter(Milliseconds timer, Creature* who/* = n { if (!who) who = me; - who->m_Events.AddEvent(new Trinity::Helpers::Events::SetAggresiveStateEvent(who, startCombat, summoner->GetGUID(), combatArgs), who->m_Events.CalculateTime(timer)); + who->m_Events.AddEvent(new Trinity::Helpers::Events::SetAggresiveStateEvent(who, startCombat, summoner ? summoner->GetGUID() : ObjectGuid::Empty, combatArgs), who->m_Events.CalculateTime(timer)); } void ScriptedAI::DoAddEvent(Milliseconds timer, BasicEvent* event, WorldObject* who/* = nullptr*/) |
