diff options
author | jackpoz <giacomopoz@gmail.com> | 2020-03-07 23:18:21 +0100 |
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committer | jackpoz <giacomopoz@gmail.com> | 2020-03-07 23:18:21 +0100 |
commit | 49e77d7c9e4c39296536cd0b2d427d047e762f46 (patch) | |
tree | a51c3837ca3f08ffd5e65e0e91f666fab48813bd /src | |
parent | c7974bdf909ceb34821fa3953ef4cb090282fcdf (diff) |
Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint paths
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index f09db2f1c68..c06ed6690ed 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -690,7 +690,7 @@ void SmartAI::OnCharmed(bool /*isNew*/) _charmed = charmed; - if (charmed) + if (charmed && !me->isPossessed() && !me->IsVehicle()) me->GetMotionMaster()->MoveFollow(me->GetCharmer(), PET_FOLLOW_DIST, me->GetFollowAngle()); if (!charmed && !me->IsInEvadeMode()) |