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authormegamage <none@none>2009-02-17 14:42:06 -0600
committermegamage <none@none>2009-02-17 14:42:06 -0600
commit4a3c0594e7324b9d24fc3efb99d124988af53494 (patch)
tree2a1c954b8f4d384571ed0c7f7805b3f04027f86e /src
parent3628b427ba67fe3f45368a15b207ad0fa060a491 (diff)
*Fix build.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index c2d301a2825..c752cd8d26f 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -3749,7 +3749,7 @@ uint8 Spell::CanCast(bool strict)
//Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
&& (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0)))
//Mutilate no longer requires you be behind the target as of patch 3.0.3
- && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 20000000000000)))
+ && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 0x200000)))
{
SendInterrupted(2);
return SPELL_FAILED_NOT_BEHIND;