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authorShauren <shauren.trinity@gmail.com>2021-11-11 14:27:48 +0100
committerShauren <shauren.trinity@gmail.com>2021-11-11 14:27:48 +0100
commit4a8dbfc33f9ef90c9b67cd1489c200c503a5c752 (patch)
treedbb9c06d8c8750699202f896d4be677a8d148346 /src
parentef4e307a494d8492d4a6bb4dacd4f00c27c8a1bc (diff)
Core/DataStores: Removed map 0 MapDifficulty hack - data now exists
Diffstat (limited to 'src')
-rw-r--r--src/server/game/DataStores/DB2Stores.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp
index ee268329549..4503e269dc1 100644
--- a/src/server/game/DataStores/DB2Stores.cpp
+++ b/src/server/game/DataStores/DB2Stores.cpp
@@ -1208,7 +1208,6 @@ uint32 DB2Manager::LoadStores(std::string const& dataPath, LocaleConstant defaul
for (MapDifficultyEntry const* entry : sMapDifficultyStore)
_mapDifficulties[entry->MapID][entry->DifficultyID] = entry;
- _mapDifficulties[0][0] = _mapDifficulties[1][0]; // map 0 is missing from MapDifficulty.dbc so we cheat a bit
std::vector<MapDifficultyXConditionEntry const*> mapDifficultyConditions;
mapDifficultyConditions.reserve(sMapDifficultyXConditionStore.GetNumRows());