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authorTreeston <treeston.mmoc@gmail.com>2019-08-11 13:31:46 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-18 20:29:05 +0100
commit4b588694caed2ccab36241abb61e2c93ce8b5bb1 (patch)
tree424bb9ea1a7dccf40d90047198ff5dfb752efc79 /src
parentc5244d4e664e4b7226085bbfc7e0e9e133d72fd3 (diff)
Core/Creature: Fix an issue that sometimes prevented spellcast focus targets from being reacquired.
(cherry picked from commit fcce90508d899641494d7c281a0e08e411a0d5ab)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index cbe406cfb2f..34889a5cea7 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -3300,10 +3300,9 @@ void Creature::ReleaseSpellFocus(Spell const* focusSpell, bool withDelay)
void Creature::ReacquireSpellFocusTarget()
{
- if (!HasSpellFocus())
- return;
+ ASSERT(HasSpellFocus());
- SetTarget(_spellFocusInfo.Target);
+ SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Target), _spellFocusInfo.Target);
if (!HasUnitFlag2(UNIT_FLAG2_DISABLE_TURN))
{