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authormegamage <none@none>2009-01-12 10:53:53 -0600
committermegamage <none@none>2009-01-12 10:53:53 -0600
commit4daadd712f46e85ee8754428dfc92e9ac91c9c47 (patch)
treed8f81f4a10f3bc4087b05a02d2e5b93f42d601bb /src
parent218f4c4c4b6cf3a91ad696d08d09085f480ccea8 (diff)
*Update to Mangos 7072.
*Remove some duplicated functions of possess. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Chat.cpp8
-rw-r--r--src/game/Creature.h2
-rw-r--r--src/game/LootHandler.cpp16
-rw-r--r--src/game/MovementHandler.cpp4
-rw-r--r--src/game/Object.h3
-rw-r--r--src/game/ObjectMgr.cpp4
-rw-r--r--src/game/Player.cpp124
-rw-r--r--src/game/Player.h46
-rw-r--r--src/game/SharedDefines.h7
-rw-r--r--src/game/SpellAuras.cpp7
-rw-r--r--src/game/SpellEffects.cpp8
-rw-r--r--src/game/SpellMgr.cpp5
-rw-r--r--src/game/SpellMgr.h1
-rw-r--r--src/game/Unit.cpp14
-rw-r--r--src/game/WorldSession.h2
-rw-r--r--src/shared/revision_nr.h2
16 files changed, 146 insertions, 107 deletions
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index 3ee8a3255a9..2b7b8fbbe41 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -712,14 +712,14 @@ bool ChatHandler::HasLowerSecurityAccount(WorldSession* target, uint32 target_ac
{
uint32 target_sec;
- // ignore only for non-players for non strong checks (when allow apply command at least to same sec level)
- if (m_session->GetSecurity() > SEC_PLAYER && !strong && !sWorld.getConfig(CONFIG_GM_LOWER_SECURITY))
- return false;
-
// allow everything from console and RA console
if (!m_session)
return false;
+ // ignore only for non-players for non strong checks (when allow apply command at least to same sec level)
+ if (m_session->GetSecurity() > SEC_PLAYER && !strong && !sWorld.getConfig(CONFIG_GM_LOWER_SECURITY))
+ return false;
+
if (target)
target_sec = target->GetSecurity();
else if (target_account)
diff --git a/src/game/Creature.h b/src/game/Creature.h
index b3ebe87de92..9d963d80a1f 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -219,6 +219,8 @@ struct CreatureInfo
return SKILL_HERBALISM;
else if(type_flags & CREATURE_TYPEFLAGS_MININGLOOT)
return SKILL_MINING;
+ else if(type_flags & CREATURE_TYPEFLAGS_ENGINEERLOOT)
+ return SKILL_ENGINERING;
else
return SKILL_SKINNING; // normal case
}
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
index f1110ca3853..8f8b5d2b6e9 100644
--- a/src/game/LootHandler.cpp
+++ b/src/game/LootHandler.cpp
@@ -384,14 +384,22 @@ void WorldSession::DoLootRelease( uint64 lguid )
Item *pItem = player->GetItemByGuid(lguid );
if(!pItem)
return;
- if( (pItem->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) &&
- pItem->GetProto()->Class == ITEM_CLASS_TRADE_GOODS &&
- pItem->GetCount() >= 5)
+
+ ItemPrototype const* proto = pItem->GetProto();
+
+ // destroy only 5 items from stack in case prospecting and milling
+ if( (proto->BagFamily & (BAG_FAMILY_MASK_MINING_SUPP|BAG_FAMILY_MASK_HERBS)) &&
+ proto->Class == ITEM_CLASS_TRADE_GOODS)
{
pItem->m_lootGenerated = false;
pItem->loot.clear();
- uint32 count = 5;
+ uint32 count = pItem->GetCount();
+
+ // >=5 checked in spell code, but will work for cheating cases also with removing from another stacks.
+ if(count > 5)
+ count = 5;
+
player->DestroyItemCount(pItem, count, true);
}
else
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 29f673061b4..3dcabf77dd2 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -301,7 +301,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
GetPlayer()->HandleFallUnderMap();
}
-void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags)
+/*void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags)
{
// Whatever the client is controlling, it will send the GUID of the original player.
// If current player is controlling, it must be handled like the controlled player sent these opcodes
@@ -359,7 +359,7 @@ void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo&
Map* map = MapManager::Instance().GetMap(pos_unit->GetMapId(), pos_unit);
map->CreatureRelocation((Creature*)pos_unit, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
}
-}
+}*/
void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
{
diff --git a/src/game/Object.h b/src/game/Object.h
index fec06ec8419..56c931cc3b8 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -56,7 +56,8 @@ enum TypeMask
TYPEMASK_DYNAMICOBJECT = 0x0040,
TYPEMASK_CORPSE = 0x0080,
TYPEMASK_AIGROUP = 0x0100,
- TYPEMASK_AREATRIGGER = 0x0200
+ TYPEMASK_AREATRIGGER = 0x0200,
+ TYPEMASK_FARSIGHTOBJ = TYPEMASK_PLAYER | TYPEMASK_UNIT | TYPEMASK_DYNAMICOBJECT
};
enum TypeID
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 3e7a9d2925f..8f8fc418118 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -2325,7 +2325,7 @@ void ObjectMgr::LoadPlayerInfo()
if(sWorld.getConfig(CONFIG_START_ALL_SPELLS))
result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell_custom");
else
- result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell");
+ result = WorldDatabase.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
uint32 count = 0;
@@ -2360,7 +2360,7 @@ void ObjectMgr::LoadPlayerInfo()
}
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
- pInfo->spell.push_back(CreateSpellPair(fields[2].GetUInt16(), fields[3].GetUInt8()));
+ pInfo->spell.push_back(fields[2].GetUInt32());
bar.step();
++count;
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index e106073fb0c..e1e7c0b9e44 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -715,7 +715,7 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
}
// original spells
- learnDefaultSpells(true);
+ learnDefaultSpells();
// original action bar
std::list<uint16>::const_iterator action_itr[4];
@@ -2636,13 +2636,13 @@ void Player::AddNewMailDeliverTime(time_t deliver_time)
}
}
-bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading, bool disabled)
+bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool disabled)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
if (!spellInfo)
{
// do character spell book cleanup (all characters)
- if(loading && !learning) // spell load case
+ if(!IsInWorld() && !learning) // spell load case
{
sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.",spell_id);
CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'",spell_id);
@@ -2656,7 +2656,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading,
if(!SpellMgr::IsSpellValid(spellInfo,this,false))
{
// do character spell book cleanup (all characters)
- if(loading && !learning) // spell load case
+ if(!IsInWorld() && !learning) // spell load case
{
sLog.outError("Player::addSpell: Broken spell #%u learning not allowed, deleting for all characters in `character_spell`.",spell_id);
CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'",spell_id);
@@ -2680,8 +2680,8 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading,
{
itr->second->active = active;
- // loading && !learning == explicitly load from DB and then exist in it already and set correctly
- if(loading && !learning)
+ // !IsInWorld() && !learning == explicitly load from DB and then exist in it already and set correctly
+ if(!IsInWorld() && !learning)
itr->second->state = PLAYERSPELL_UNCHANGED;
else if(itr->second->state != PLAYERSPELL_NEW)
itr->second->state = PLAYERSPELL_CHANGED;
@@ -2720,7 +2720,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading,
default: // known not saved yet spell (new or modified)
{
// can be in case spell loading but learned at some previous spell loading
- if(loading && !learning)
+ if(!IsInWorld() && !learning)
itr->second->state = PLAYERSPELL_UNCHANGED;
return false;
@@ -2753,8 +2753,8 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading,
// non talent spell: learn low ranks (recursive call)
else if(uint32 prev_spell = spellmgr.GetPrevSpellInChain(spell_id))
{
- if(loading) // at spells loading, no output, but allow save
- addSpell(prev_spell,active,true,loading,disabled);
+ if(!IsInWorld()) // at spells loading, no output, but allow save
+ addSpell(prev_spell,active,true,disabled);
else // at normal learning
learnSpell(prev_spell);
}
@@ -2779,7 +2779,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading,
{
if(spellmgr.IsHighRankOfSpell(spell_id,itr->first))
{
- if(!loading) // not send spell (re-/over-)learn packets at loading
+ if(IsInWorld()) // not send spell (re-/over-)learn packets at loading
{
WorldPacket data(SMSG_SUPERCEDED_SPELL, (4));
data << uint16(itr->first);
@@ -2794,7 +2794,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading,
}
else if(spellmgr.IsHighRankOfSpell(itr->first,spell_id))
{
- if(!loading) // not send spell (re-/over-)learn packets at loading
+ if(IsInWorld()) // not send spell (re-/over-)learn packets at loading
{
WorldPacket data(SMSG_SUPERCEDED_SPELL, (4));
data << uint16(spell_id);
@@ -2831,23 +2831,27 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading,
// also cast passive spells (including all talents without SPELL_EFFECT_LEARN_SPELL) with additional checks
else if (IsPassiveSpell(spell_id))
{
- // if spell doesn't require a stance or the player is in the required stance
- if( ( !spellInfo->Stances &&
- spell_id != 5420 && spell_id != 5419 && spell_id != 7376 &&
- spell_id != 7381 && spell_id != 21156 && spell_id != 21009 &&
- spell_id != 21178 && spell_id != 33948 && spell_id != 40121 ) ||
- m_form != 0 && (spellInfo->Stances & (1<<(m_form-1))) ||
- (spell_id == 5420 && m_form == FORM_TREE) ||
- (spell_id == 5419 && m_form == FORM_TRAVEL) ||
- (spell_id == 7376 && m_form == FORM_DEFENSIVESTANCE) ||
- (spell_id == 7381 && m_form == FORM_BERSERKERSTANCE) ||
- (spell_id == 21156 && m_form == FORM_BATTLESTANCE)||
- (spell_id == 21178 && (m_form == FORM_BEAR || m_form == FORM_DIREBEAR) ) ||
- (spell_id == 33948 && m_form == FORM_FLIGHT) ||
- (spell_id == 40121 && m_form == FORM_FLIGHT_EPIC) )
+ bool need_cast = false;
+
+ switch(spell_id)
+ {
+ // some spells not have stance data expacted cast at form change or present
+ case 5420: need_cast = (m_form == FORM_TREE); break;
+ case 5419: need_cast = (m_form == FORM_TRAVEL); break;
+ case 7376: need_cast = (m_form == FORM_DEFENSIVESTANCE); break;
+ case 7381: need_cast = (m_form == FORM_BERSERKERSTANCE); break;
+ case 21156: need_cast = (m_form == FORM_BATTLESTANCE); break;
+ case 21178: need_cast = (m_form == FORM_BEAR || m_form == FORM_DIREBEAR); break;
+ case 33948: need_cast = (m_form == FORM_FLIGHT); break;
+ case 34764: need_cast = (m_form == FORM_FLIGHT); break;
+ case 40121: need_cast = (m_form == FORM_FLIGHT_EPIC); break;
+ case 40122: need_cast = (m_form == FORM_FLIGHT_EPIC); break;
+ // another spells have proper stance data
+ default: need_cast = !spellInfo->Stances || m_form != 0 && (spellInfo->Stances & (1<<(m_form-1))); break;
+ }
//Check CasterAuraStates
- if (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState)))
- CastSpell(this, spell_id, true);
+ if (need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState))))
+ CastSpell(this, spell_id, true);
}
else if( IsSpellHaveEffect(spellInfo,SPELL_EFFECT_SKILL_STEP) )
{
@@ -2930,14 +2934,14 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading,
{
if(!itr->second.autoLearned)
{
- if(loading) // at spells loading, no output, but allow save
- addSpell(itr->second.spell,true,true,loading);
+ if(!IsInWorld() || !itr->second.active) // at spells loading, no output, but allow save
+ addSpell(itr->second.spell,itr->second.active,true,false);
else // at normal learning
learnSpell(itr->second.spell);
}
}
- if(!loading)
+ if(IsInWorld())
{
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS);
@@ -2954,7 +2958,7 @@ void Player::learnSpell(uint32 spell_id)
bool disabled = (itr != m_spells.end()) ? itr->second->disabled : false;
bool active = disabled ? itr->second->active : true;
- bool learning = addSpell(spell_id,active);
+ bool learning = addSpell(spell_id,active,true,false);
// learn all disabled higher ranks (recursive)
SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id);
@@ -2965,8 +2969,8 @@ void Player::learnSpell(uint32 spell_id)
learnSpell(node->next);
}
- // prevent duplicated entires in spell book
- if(!learning)
+ // prevent duplicated entires in spell book, also not send if not in world (loading)
+ if(!learning || !IsInWorld ())
return;
WorldPacket data(SMSG_LEARNED_SPELL, 4);
@@ -14244,6 +14248,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
//Other way is to saves m_team into characters table.
setFactionForRace(m_race);
SetCharm(0);
+ SetMover(this);
m_class = fields[5].GetUInt8();
@@ -14494,6 +14499,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
// clear charm/summon related fields
SetCharm(NULL);
+ SetMover(NULL);
SetPet(NULL);
SetCharmerGUID(NULL);
SetOwnerGUID(NULL);
@@ -14558,6 +14564,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
// after spell load
InitTalentForLevel();
learnSkillRewardedSpells();
+ learnDefaultSpells();
+
// after spell load, learn rewarded spell if need also
_LoadQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS));
@@ -15322,7 +15330,7 @@ void Player::_LoadSpells(QueryResult *result)
{
Field *fields = result->Fetch();
- addSpell(fields[0].GetUInt16(), fields[1].GetBool(), false, true, fields[2].GetBool());
+ addSpell(fields[0].GetUInt16(), fields[1].GetBool(), false, fields[2].GetBool());
}
while( result->NextRow() );
@@ -18451,22 +18459,18 @@ void Player::resetSpells()
learnQuestRewardedSpells();
}
-void Player::learnDefaultSpells(bool loading)
+void Player::learnDefaultSpells()
{
// learn default race/class spells
PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(),getClass());
- std::list<CreateSpellPair>::const_iterator spell_itr;
- for (spell_itr = info->spell.begin(); spell_itr!=info->spell.end(); ++spell_itr)
+ for (PlayerCreateInfoSpells::const_iterator itr = info->spell.begin(); itr!=info->spell.end(); ++itr)
{
- uint16 tspell = spell_itr->first;
- if (tspell)
- {
- sLog.outDebug("PLAYER: Adding initial spell, id = %u",tspell);
- if(loading || !spell_itr->second) // not care about passive spells or loading case
- addSpell(tspell,spell_itr->second);
- else // but send in normal spell in game learn case
- learnSpell(tspell);
- }
+ uint32 tspell = *itr;
+ sLog.outDebug("PLAYER (Class: %u Race: %u): Adding initial spell, id = %u",uint32(getClass()),uint32(getRace()), tspell);
+ if(!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add
+ addSpell(tspell,true,true,false);
+ else // but send in normal spell in game learn case
+ learnSpell(tspell);
}
}
@@ -19550,38 +19554,46 @@ void Player::RemovePossess(bool attack)
}*/
}
-void Player::SetViewport(uint64 guid, bool moveable)
+/*void Player::SetViewport(uint64 guid, bool moveable)
{
WorldPacket data(SMSG_CLIENT_CONTROL_UPDATE, 8+1);
data.appendPackGUID(guid); // Packed guid of object to set client's view to
data << (moveable ? uint8(0x01) : uint8(0x00)); // 0 - can't move; 1 - can move
m_session->SendPacket(&data);
sLog.outDetail("Viewport for "I64FMT" (%s) changed to "I64FMT, GetGUID(), GetName(), guid);
+}*/
+
+void Player::SetBindSight(Unit *target)
+{
+ if(target)
+ target->AddPlayerToVision(this);
+ else
+ target->RemovePlayerFromVision(this);
}
WorldObject* Player::GetFarsightTarget() const
{
// Players can have in farsight field another player's guid, a creature's guid, or a dynamic object's guid
- if (uint64 guid = GetUInt64Value(PLAYER_FARSIGHT))
- return (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_PLAYER | TYPEMASK_UNIT | TYPEMASK_DYNAMICOBJECT);
+ if(uint64 guid = GetFarSight())
+ return (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_FARSIGHTOBJ);
return NULL;
}
void Player::RemoveFarsightTarget()
{
- if (WorldObject* fTarget = GetFarsightTarget())
+ if (WorldObject* target = GetFarsightTarget())
{
- if (fTarget->isType(TYPEMASK_PLAYER | TYPEMASK_UNIT))
- ((Unit*)fTarget)->RemovePlayerFromVision(this);
+ if (target->isType(TYPEMASK_PLAYER | TYPEMASK_UNIT))
+ ((Unit*)target)->RemovePlayerFromVision(this);
}
ClearFarsight();
}
void Player::ClearFarsight()
{
- if (GetUInt64Value(PLAYER_FARSIGHT))
+ if(GetFarSight())
{
- SetUInt64Value(PLAYER_FARSIGHT, 0);
+ SetFarSight(0);
WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
GetSession()->SendPacket(&data);
}
@@ -19595,7 +19607,7 @@ void Player::SetFarsightTarget(WorldObject* obj)
// Remove the current target if there is one
RemoveFarsightTarget();
- SetUInt64Value(PLAYER_FARSIGHT, obj->GetGUID());
+ SetFarSight(obj->GetGUID());
}
bool Player::isAllowUseBattleGroundObject()
@@ -19684,6 +19696,7 @@ void Player::EnterVehicle(Vehicle *vehicle)
vehicle->setFaction(getFaction());
SetCharm(vehicle); // charm
+ SetMover(vehicle);
SetFarSight(vehicle->GetGUID()); // set view
SetClientControl(vehicle, 1); // redirect controls to vehicle
@@ -19735,6 +19748,7 @@ void Player::ExitVehicle(Vehicle *vehicle)
vehicle->setFaction((GetTeam() == ALLIANCE) ? vehicle->GetCreatureInfo()->faction_A : vehicle->GetCreatureInfo()->faction_H);
SetCharm(NULL);
+ SetMover(NULL);
SetFarSight(NULL);
SetClientControl(vehicle, 0);
diff --git a/src/game/Player.h b/src/game/Player.h
index 19bf2e22906..6643b3c2615 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -143,8 +143,6 @@ enum ActionButtonType
typedef std::map<uint8,ActionButton> ActionButtonList;
-typedef std::pair<uint16, uint8> CreateSpellPair;
-
struct PlayerCreateInfoItem
{
PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
@@ -176,6 +174,8 @@ struct PlayerLevelInfo
uint8 stats[MAX_STATS];
};
+typedef std::list<uint32> PlayerCreateInfoSpells;
+
struct PlayerInfo
{
// existence checked by displayId != 0 // existence checked by displayId != 0
@@ -191,7 +191,7 @@ struct PlayerInfo
uint16 displayId_m;
uint16 displayId_f;
PlayerCreateInfoItems item;
- std::list<CreateSpellPair> spell;
+ PlayerCreateInfoSpells spell;
std::list<uint16> action[4];
PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
@@ -961,23 +961,6 @@ class TRINITY_DLL_SPEC Player : public Unit
void AddToWorld();
void RemoveFromWorld();
- void SetViewport(uint64 guid, bool movable);
- void RemovePossess(bool attack = true);
- void StopCharmOrPossess()
- {
- if(isPossessing())
- RemovePossess(true);
- else if(GetCharm())
- Uncharm();
- }
- WorldObject* GetFarsightTarget() const;
- void ClearFarsight();
- void RemoveFarsightTarget();
- void SetFarsightTarget(WorldObject* target);
- // Controls if vision is currently on farsight object, updated in FAR_SIGHT opcode
- void SetFarsightVision(bool apply) { m_farsightVision = apply; }
- bool HasFarsightVision() const { return m_farsightVision; }
-
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
@@ -1484,11 +1467,11 @@ class TRINITY_DLL_SPEC Player : public Unit
void SendProficiency(uint8 pr1, uint32 pr2);
void SendInitialSpells();
- bool addSpell(uint32 spell_id, bool active, bool learning = true, bool loading = false, bool disabled = false);
+ bool addSpell(uint32 spell_id, bool active, bool learning, bool disabled);
void learnSpell(uint32 spell_id);
void removeSpell(uint32 spell_id, bool disabled = false);
void resetSpells();
- void learnDefaultSpells(bool loading = false);
+ void learnDefaultSpells();
void learnQuestRewardedSpells();
void learnQuestRewardedSpells(Quest const* quest);
@@ -2061,8 +2044,27 @@ class TRINITY_DLL_SPEC Player : public Unit
void EnterVehicle(Vehicle *vehicle);
void ExitVehicle(Vehicle *vehicle);
+ //void SetViewport(uint64 guid, bool movable);
+ void SetMover(Unit* target) { m_mover = target ? target : this; }
+ void RemovePossess(bool attack = true);
+ void StopCharmOrPossess()
+ {
+ if(isPossessing())
+ RemovePossess(true);
+ else if(GetCharm())
+ Uncharm();
+ }
+
uint64 GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT); }
void SetFarSight(uint64 guid) { SetUInt64Value(PLAYER_FARSIGHT, guid); }
+ void SetBindSight(Unit *target);
+ WorldObject* GetFarsightTarget() const;
+ void ClearFarsight();
+ void RemoveFarsightTarget();
+ void SetFarsightTarget(WorldObject* target);
+ // Controls if vision is currently on farsight object, updated in FAR_SIGHT opcode
+ void SetFarsightVision(bool apply) { m_farsightVision = apply; }
+ bool HasFarsightVision() const { return m_farsightVision; }
// Transports
Transport * GetTransport() const { return m_transport; }
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index c19777653e6..0cf98fe33f9 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -1651,9 +1651,10 @@ enum CreatureFamily
enum CreatureTypeFlags
{
- CREATURE_TYPEFLAGS_TAMEABLE = 0x0001,
- CREATURE_TYPEFLAGS_HERBLOOT = 0x0100,
- CREATURE_TYPEFLAGS_MININGLOOT = 0x0200
+ CREATURE_TYPEFLAGS_TAMEABLE = 0x0001,
+ CREATURE_TYPEFLAGS_HERBLOOT = 0x0100,
+ CREATURE_TYPEFLAGS_MININGLOOT = 0x0200,
+ CREATURE_TYPEFLAGS_ENGINEERLOOT = 0x8000
};
enum CreatureEliteType
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index ddf67982a2f..4b42c07f01c 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -681,6 +681,7 @@ void AreaAura::Update(uint32 diff)
aur = new AreaAura(actualSpellInfo, m_effIndex, &m_modifier.m_amount, (*tIter), caster, NULL);
else
aur = new AreaAura(actualSpellInfo, m_effIndex, NULL, (*tIter), caster, NULL);
+ aur->SetAuraDuration(GetAuraDuration());
(*tIter)->AddAura(aur);
}
}
@@ -2915,10 +2916,7 @@ void Aura::HandleBindSight(bool apply, bool Real)
if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
- if (apply)
- m_target->AddPlayerToVision((Player*)caster);
- else
- m_target->RemovePlayerFromVision((Player*)caster);
+ ((Player*)caster)->SetBindSight(apply ? m_target : NULL);
}
void Aura::HandleFarSight(bool apply, bool Real)
@@ -5160,6 +5158,7 @@ void Aura::HandleShapeshiftBoosts(bool apply)
break;
case FORM_FLIGHT:
spellId = 33948;
+ spellId2 = 34764;
break;
case FORM_FLIGHT_EPIC:
spellId = 40122;
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 605bf3b73d0..0b59a82e966 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -407,6 +407,14 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
// Heroic Throw ${$m1+$AP*.50}
else if(m_spellInfo->SpellFamilyFlags & 0x0000000100000000LL)
damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f);
+ // Shockwave ${$m3/100*$AP}
+ else if(m_spellInfo->SpellFamilyFlags & 0x0000800000000000LL)
+ {
+ int32 pct = m_caster->CalculateSpellDamage(m_spellInfo, 2, m_spellInfo->EffectBasePoints[2], unitTarget);
+ if (pct > 0)
+ damage+= int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * pct / 100);
+ break;
+ }
break;
}
case SPELLFAMILY_WARLOCK:
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index e3f8808cc4e..6585de79355 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -1709,7 +1709,8 @@ void SpellMgr::LoadSpellLearnSpells()
{
mSpellLearnSpells.clear(); // need for reload case
- QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID FROM spell_learn_spell");
+ // 0 1 2
+ QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID, Active FROM spell_learn_spell");
if(!result)
{
barGoLink bar( 1 );
@@ -1733,6 +1734,7 @@ void SpellMgr::LoadSpellLearnSpells()
SpellLearnSpellNode node;
node.spell = fields[1].GetUInt32();
+ node.active = fields[2].GetBool();
node.autoLearned= false;
if(!sSpellStore.LookupEntry(spell_id))
@@ -1769,6 +1771,7 @@ void SpellMgr::LoadSpellLearnSpells()
{
SpellLearnSpellNode dbc_node;
dbc_node.spell = entry->EffectTriggerSpell[i];
+ dbc_node.active = true; // all dbc based learned spells is active (show in spell book or hide by client itself)
// ignore learning not existed spells (broken/outdated/or generic learnig spell 483
if(!sSpellStore.LookupEntry(dbc_node.spell))
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index a8b7f08e476..7cf41480f9a 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -715,6 +715,7 @@ typedef std::map<uint32, SpellLearnSkillNode> SpellLearnSkillMap;
struct SpellLearnSpellNode
{
uint32 spell;
+ bool active; // show in spellbook or not
bool autoLearned;
};
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 5a69f29a927..1bba08fcad6 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -7183,6 +7183,7 @@ Unit* Unit::GetCharm() const
sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
const_cast<Unit*>(this)->SetCharm(0);
+ const_cast<Unit*>(this)->SetMover(0);
}
return NULL;
@@ -7201,10 +7202,7 @@ void Unit::SetPet(Pet* pet)
void Unit::SetCharm(Unit* pet)
{
if(GetTypeId() == TYPEID_PLAYER)
- {
SetUInt64Value(UNIT_FIELD_CHARM, pet ? pet->GetGUID() : 0);
- ((Player*)this)->m_mover = pet ? pet : this;
- }
}
void Unit::AddPlayerToVision(Player* plr)
@@ -11636,7 +11634,7 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess)
{
if(((Player*)this)->isAFK())
((Player*)this)->ToggleAFK();
- ((Player*)this)->SetViewport(GetGUID(), false);
+ ((Player*)this)->SetClientControl(this, 0);
}
// Pets already have a properly initialized CharmInfo, don't overwrite it.
@@ -11656,7 +11654,8 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess)
addUnitState(UNIT_STAT_POSSESSED);
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN5);
AddPlayerToVision((Player*)charmer);
- ((Player*)charmer)->SetViewport(GetGUID(), true);
+ ((Player*)charmer)->SetClientControl(this, 1);
+ ((Player*)charmer)->SetMover(this);
charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
}
// Charm demon
@@ -11726,7 +11725,7 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
}
}
else
- ((Player*)this)->SetViewport(GetGUID(), true);
+ ((Player*)this)->SetClientControl(this, 1);
// If charmer still exists
if(!charmer)
@@ -11738,7 +11737,8 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
if(possess)
{
RemovePlayerFromVision((Player*)charmer);
- ((Player*)charmer)->SetViewport(charmer->GetGUID(), true);
+ ((Player*)charmer)->SetClientControl(charmer, 1);
+ ((Player*)charmer)->SetMover(charmer);
charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
}
// restore UNIT_FIELD_BYTES_0
diff --git a/src/game/WorldSession.h b/src/game/WorldSession.h
index d1f4a877dbb..8a50ff2d84e 100644
--- a/src/game/WorldSession.h
+++ b/src/game/WorldSession.h
@@ -341,7 +341,7 @@ class TRINITY_DLL_SPEC WorldSession
void HandleMoveWorldportAckOpcode(); // for server-side calls
void HandleMovementOpcodes(WorldPacket& recvPacket);
- void HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags);
+ //void HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags);
void HandleSetActiveMoverOpcode(WorldPacket &recv_data);
void HandleMoveNotActiveMover(WorldPacket &recv_data);
void HandleDismissControlledVehicle(WorldPacket &recv_data);
diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h
index 3b84da0a421..db52acd82a6 100644
--- a/src/shared/revision_nr.h
+++ b/src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
- #define REVISION_NR "7063"
+ #define REVISION_NR "7072"
#endif // __REVISION_NR_H__