aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2015-11-11 00:40:53 +0100
committerShauren <shauren.trinity@gmail.com>2015-11-11 00:40:53 +0100
commit524e83986e1968b7ec2224ecb9fc9df94b9bd907 (patch)
treec7ee3351abac88ff33d9886988347a816e1f2a10 /src
parentec3bba64f0958a6ba0b98729aaea0b42ff06dadf (diff)
Core/PacketIO: Updated and enabled battlefield opcodes
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp10
-rw-r--r--src/server/game/Battlefield/Battlefield.h17
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.cpp8
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.h2
-rw-r--r--src/server/game/Handlers/BattlefieldHandler.cpp324
-rw-r--r--src/server/game/Server/Packets/BattlefieldPackets.cpp87
-rw-r--r--src/server/game/Server/Packets/BattlefieldPackets.h132
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp17
-rw-r--r--src/server/game/Server/WorldSession.h35
9 files changed, 344 insertions, 288 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index dc1ecf7c1c3..bab3c00e224 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -106,7 +106,7 @@ void Battlefield::HandlePlayerLeaveZone(Player* player, uint32 /*zone*/)
if (m_PlayersInWar[player->GetTeamId()].find(player->GetGUID()) != m_PlayersInWar[player->GetTeamId()].end())
{
m_PlayersInWar[player->GetTeamId()].erase(player->GetGUID());
- player->GetSession()->SendBfLeaveMessage(m_Guid);
+ player->GetSession()->SendBfLeaveMessage(GetQueueId(), GetState(), player->GetZoneId() == GetZoneId());
if (Group* group = player->GetGroup()) // Remove the player from the raid group
group->RemoveMember(player->GetGUID());
@@ -210,7 +210,7 @@ void Battlefield::InvitePlayerToQueue(Player* player)
return;
if (m_PlayersInQueue[player->GetTeamId()].size() <= m_MinPlayer || m_PlayersInQueue[GetOtherTeam(player->GetTeamId())].size() >= m_MinPlayer)
- player->GetSession()->SendBfInvitePlayerToQueue(m_Guid);
+ player->GetSession()->SendBfInvitePlayerToQueue(GetQueueId(), GetState());
}
void Battlefield::InvitePlayersInQueueToWar()
@@ -279,7 +279,7 @@ void Battlefield::InvitePlayerToWar(Player* player)
m_PlayersWillBeKick[player->GetTeamId()].erase(player->GetGUID());
m_InvitedPlayers[player->GetTeamId()][player->GetGUID()] = time(NULL) + m_TimeForAcceptInvite;
- player->GetSession()->SendBfInvitePlayerToWar(m_Guid, m_ZoneId, m_TimeForAcceptInvite);
+ player->GetSession()->SendBfInvitePlayerToWar(GetQueueId(), m_ZoneId, m_TimeForAcceptInvite);
}
void Battlefield::InitStalker(uint32 entry, Position const& pos)
@@ -361,7 +361,7 @@ void Battlefield::PlayerAcceptInviteToQueue(Player* player)
// Add player in queue
m_PlayersInQueue[player->GetTeamId()].insert(player->GetGUID());
// Send notification
- player->GetSession()->SendBfQueueInviteResponse(m_Guid, m_ZoneId);
+ player->GetSession()->SendBfQueueInviteResponse(GetQueueId(), m_ZoneId, GetState());
}
// Called in WorldSession::HandleBfExitRequest
@@ -379,7 +379,7 @@ void Battlefield::PlayerAcceptInviteToWar(Player* player)
if (AddOrSetPlayerToCorrectBfGroup(player))
{
- player->GetSession()->SendBfEntered(m_Guid);
+ player->GetSession()->SendBfEntered(GetQueueId(), player->GetZoneId() != GetZoneId(), player->GetTeamId() == GetAttackerTeam());
m_PlayersInWar[player->GetTeamId()].insert(player->GetGUID());
m_InvitedPlayers[player->GetTeamId()].erase(player->GetGUID());
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index 42d27ed35cf..78c4f7eb77d 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -30,7 +30,16 @@ enum BattlefieldTypes
enum BattlefieldIDs
{
- BATTLEFIELD_BATTLEID_WG = 1 // Wintergrasp battle
+ BATTLEFIELD_BATTLEID_WG = 1, // Wintergrasp battle
+ BATTLEFIELD_BATTLEID_TB = 21, // Tol Barad
+ BATTLEFIELD_BATTLEID_ASHRAN = 24 // Ashran
+};
+
+enum BattlefieldState
+{
+ BATTLEFIELD_INACTIVE = 0,
+ BATTLEFIELD_WARMUP = 1,
+ BATTLEFIELD_IN_PROGRESS = 2
};
enum BattlefieldObjectiveStates
@@ -224,13 +233,15 @@ class Battlefield : public ZoneScript
uint32 GetTypeId() const { return m_TypeId; }
uint32 GetZoneId() const { return m_ZoneId; }
- ObjectGuid GetGUID() const { return m_Guid; }
+ uint64 GetQueueId() const { return MAKE_PAIR64(m_BattleId | 0x20000, 0x1F100000); }
void TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2 = 0);
/// Return true if battle is start, false if battle is not started
bool IsWarTime() const { return m_isActive; }
+ int8 GetState() const { return m_isActive ? BATTLEFIELD_IN_PROGRESS : (m_Timer <= m_StartGroupingTimer ? BATTLEFIELD_WARMUP : BATTLEFIELD_INACTIVE); }
+
/// Enable or Disable battlefield
void ToggleBattlefield(bool enable) { m_IsEnabled = enable; }
/// Return if battlefield is enable
@@ -344,8 +355,6 @@ class Battlefield : public ZoneScript
void InitStalker(uint32 entry, Position const& pos);
protected:
- ObjectGuid m_Guid;
-
ObjectGuid StalkerGuid;
uint32 m_Timer; // Global timer for event
bool m_IsEnabled;
diff --git a/src/server/game/Battlefield/BattlefieldMgr.cpp b/src/server/game/Battlefield/BattlefieldMgr.cpp
index 0ce7d3a685c..dd0260326d4 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.cpp
+++ b/src/server/game/Battlefield/BattlefieldMgr.cpp
@@ -122,11 +122,11 @@ Battlefield* BattlefieldMgr::GetBattlefieldByBattleId(uint32 battleId)
return NULL;
}
-Battlefield* BattlefieldMgr::GetBattlefieldByGUID(ObjectGuid guid)
+Battlefield* BattlefieldMgr::GetBattlefieldByQueueId(uint64 queueId)
{
- for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr)
- if ((*itr)->GetGUID() == guid)
- return *itr;
+ for (Battlefield* bf : _battlefieldSet)
+ if (bf->GetQueueId() == queueId)
+ return bf;
return NULL;
}
diff --git a/src/server/game/Battlefield/BattlefieldMgr.h b/src/server/game/Battlefield/BattlefieldMgr.h
index 456d18d6c72..d370add82a9 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.h
+++ b/src/server/game/Battlefield/BattlefieldMgr.h
@@ -44,7 +44,7 @@ class BattlefieldMgr
// return assigned battlefield
Battlefield* GetBattlefieldToZoneId(uint32 zoneId);
Battlefield* GetBattlefieldByBattleId(uint32 battleId);
- Battlefield* GetBattlefieldByGUID(ObjectGuid guid);
+ Battlefield* GetBattlefieldByQueueId(uint64 queueId);
ZoneScript* GetZoneScript(uint32 zoneId);
diff --git a/src/server/game/Handlers/BattlefieldHandler.cpp b/src/server/game/Handlers/BattlefieldHandler.cpp
index 542ebee4950..f14f9bb85be 100644
--- a/src/server/game/Handlers/BattlefieldHandler.cpp
+++ b/src/server/game/Handlers/BattlefieldHandler.cpp
@@ -25,290 +25,115 @@
#include "Battlefield.h"
#include "BattlefieldMgr.h"
+#include "BattlefieldPackets.h"
/**
- * @fn void WorldSession::SendBfInvitePlayerToWar(ObjectGuid guid, uint32 zoneId, uint32 acceptTime)
+ * @fn void WorldSession::SendBfInvitePlayerToWar(uint64 queueId, uint32 zoneId, uint32 acceptTime)
*
* @brief This send to player windows for invite player to join the war.
*
- * @param guid The guid of Bf
+ * @param queueId The queue id of Bf
* @param zoneId The zone where the battle is (4197 for wg)
* @param acceptTime Time in second that the player have for accept
*/
-void WorldSession::SendBfInvitePlayerToWar(ObjectGuid guid, uint32 zoneId, uint32 acceptTime)
+void WorldSession::SendBfInvitePlayerToWar(uint64 queueId, uint32 zoneId, uint32 acceptTime)
{
- WorldPacket data(SMSG_BF_MGR_ENTRY_INVITE, 16);
-
- data.WriteBit(guid[5]);
- data.WriteBit(guid[3]);
- data.WriteBit(guid[7]);
- data.WriteBit(guid[2]);
- data.WriteBit(guid[6]);
- data.WriteBit(guid[4]);
- data.WriteBit(guid[1]);
- data.WriteBit(guid[0]);
-
- data.WriteByteSeq(guid[6]);
- data << uint32(zoneId); // Zone Id
- data.WriteByteSeq(guid[1]);
- data.WriteByteSeq(guid[3]);
- data.WriteByteSeq(guid[4]);
- data.WriteByteSeq(guid[2]);
- data.WriteByteSeq(guid[0]);
- data << uint32(time(NULL) + acceptTime); // Invite lasts until
- data.WriteByteSeq(guid[7]);
- data.WriteByteSeq(guid[5]);
- SendPacket(&data);
+ WorldPackets::Battlefield::BFMgrEntryInvite bfMgrEntryInvite;
+ bfMgrEntryInvite.QueueID = queueId;
+ bfMgrEntryInvite.AreaID = zoneId;
+ bfMgrEntryInvite.ExpireTime = time(nullptr) + acceptTime;
+ SendPacket(bfMgrEntryInvite.Write());
}
/**
- * @fn void WorldSession::SendBfInvitePlayerToQueue(ObjectGuid guid)
+ * @fn void WorldSession::SendBfInvitePlayerToQueue(uint64 queueId, int8 battleState)
*
* @brief This send invitation to player to join the queue.
*
- * @param guid The guid of Bf
+ * @param queueId The queue id of Bf
*/
-void WorldSession::SendBfInvitePlayerToQueue(ObjectGuid guid)
+void WorldSession::SendBfInvitePlayerToQueue(uint64 queueId, int8 battleState)
{
- WorldPacket data(SMSG_BF_MGR_QUEUE_INVITE, 5);
-
- data.WriteBit(1); // unk
- data.WriteBit(0); // Has Warmup
- data.WriteBit(1); // unk
- data.WriteBit(guid[0]);
- data.WriteBit(1); // unk
- data.WriteBit(guid[2]);
- data.WriteBit(guid[6]);
- data.WriteBit(guid[3]);
- data.WriteBit(1); // unk
- data.WriteBit(0); // unk
- data.WriteBit(guid[1]);
- data.WriteBit(guid[5]);
- data.WriteBit(guid[4]);
- data.WriteBit(1); // unk
- data.WriteBit(guid[7]);
-
- data.FlushBits();
-
- data.WriteByteSeq(guid[2]);
- data.WriteByteSeq(guid[3]);
- data.WriteByteSeq(guid[6]);
- data << uint8(1); // Warmup
- data.WriteByteSeq(guid[5]);
- data.WriteByteSeq(guid[0]);
- data.WriteByteSeq(guid[4]);
- data.WriteByteSeq(guid[1]);
- data.WriteByteSeq(guid[7]);
- SendPacket(&data);
+ WorldPackets::Battlefield::BFMgrQueueInvite bfMgrQueueInvite;
+ bfMgrQueueInvite.QueueID = queueId;
+ bfMgrQueueInvite.BattleState = battleState;
+ SendPacket(bfMgrQueueInvite.Write());
}
/**
- * @fn void WorldSession::SendBfQueueInviteResponse(ObjectGuid guid, uint32 zoneId, bool canQueue, bool full)
+ * @fn void WorldSession::SendBfQueueInviteResponse(uint64 queueId, uint32 zoneId, int8 battleStatus, bool canQueue, bool loggingIn)
*
* @brief This send packet for inform player that he join queue.
*
- * @param guid The guid of Bf
+ * @param queueId The queue id of Bf
* @param zoneId The zone where the battle is (4197 for wg)
+ * @param battleStatus Battlefield status
* @param canQueue if able to queue
- * @param full on log in is full
+ * @param loggingIn on log in send queue status
*/
-void WorldSession::SendBfQueueInviteResponse(ObjectGuid guid, uint32 zoneId, bool canQueue, bool full)
+void WorldSession::SendBfQueueInviteResponse(uint64 queueId, uint32 zoneId, int8 battleStatus, bool canQueue /*= true*/, bool loggingIn /*= false*/)
{
- const bool hasSecondGuid = false;
- const bool warmup = true;
-
- WorldPacket data(SMSG_BF_MGR_QUEUE_REQUEST_RESPONSE, 16);
-
- data.WriteBit(guid[1]);
- data.WriteBit(guid[6]);
- data.WriteBit(guid[5]);
- data.WriteBit(guid[7]);
- data.WriteBit(full); // Logging In, VERIFYME
- data.WriteBit(guid[0]);
- data.WriteBit(!hasSecondGuid);
- data.WriteBit(guid[4]);
-
- // if (hasSecondGuid) 7 3 0 4 2 6 1 5
-
- data.WriteBit(guid[3]);
- data.WriteBit(guid[2]);
-
- // if (hasSecondGuid) 2 5 3 0 4 6 1 7
-
- data.FlushBits();
-
- data << uint8(canQueue); // Accepted
-
- data.WriteByteSeq(guid[1]);
- data.WriteByteSeq(guid[3]);
- data.WriteByteSeq(guid[6]);
- data.WriteByteSeq(guid[7]);
- data.WriteByteSeq(guid[0]);
-
- data << uint8(warmup);
-
- data.WriteByteSeq(guid[2]);
- data.WriteByteSeq(guid[4]);
- data.WriteByteSeq(guid[5]);
-
- data << uint32(zoneId);
-
- SendPacket(&data);
+ WorldPackets::Battlefield::BFMgrQueueRequestResponse bfMgrQueueRequestResponse;
+ bfMgrQueueRequestResponse.QueueID = queueId;
+ bfMgrQueueRequestResponse.AreaID = zoneId;
+ bfMgrQueueRequestResponse.Result = canQueue ? 1 : 0;
+ bfMgrQueueRequestResponse.BattleState = battleStatus;
+ bfMgrQueueRequestResponse.LoggingIn = loggingIn;
+ SendPacket(bfMgrQueueRequestResponse.Write());
}
/**
- * @fn void WorldSession::SendBfEntered(ObjectGuid guid)
+ * @fn void WorldSession::SendBfEntered(uint64 queueId, bool relocated, bool onOffense)
*
* @brief This is call when player accept to join war.
*
- * @param guid The guid of Bf
+ * @param queueId The queue id of Bf
+ * @param relocated Whether player is added to Bf on the spot or teleported from queue
+ * @param onOffense Whether player belongs to attacking team or not
*/
-void WorldSession::SendBfEntered(ObjectGuid guid)
+void WorldSession::SendBfEntered(uint64 queueId, bool relocated, bool onOffense)
{
- uint8 isAFK = _player->isAFK() ? 1 : 0;
-
- WorldPacket data(SMSG_BF_MGR_ENTERING, 11);
-
- data.WriteBit(0); // unk
- data.WriteBit(isAFK); // Clear AFK
- data.WriteBit(guid[1]);
- data.WriteBit(guid[4]);
- data.WriteBit(guid[5]);
- data.WriteBit(guid[0]);
- data.WriteBit(guid[3]);
- data.WriteBit(0); // unk
- data.WriteBit(guid[6]);
- data.WriteBit(guid[7]);
- data.WriteBit(guid[2]);
-
- data.FlushBits();
-
- data.WriteByteSeq(guid[5]);
- data.WriteByteSeq(guid[3]);
- data.WriteByteSeq(guid[0]);
- data.WriteByteSeq(guid[4]);
- data.WriteByteSeq(guid[1]);
- data.WriteByteSeq(guid[7]);
- data.WriteByteSeq(guid[2]);
- data.WriteByteSeq(guid[6]);
-
- SendPacket(&data);
+ WorldPackets::Battlefield::BFMgrEntering bfMgrEntering;
+ bfMgrEntering.ClearedAFK = _player->isAFK();
+ bfMgrEntering.Relocated = relocated;
+ bfMgrEntering.OnOffense = onOffense;
+ bfMgrEntering.QueueID = queueId;
+ SendPacket(bfMgrEntering.Write());
}
/**
- * @fn void WorldSession::SendBfLeaveMessage(ObjectGuid guid, BFLeaveReason reason)
+ * @fn void WorldSession::SendBfLeaveMessage(uint64 queueId, int8 battleState, bool relocated, BFLeaveReason reason)
*
* @brief This is call when player leave battlefield zone.
*
- * @param guid The guid of Bf
+ * @param queueId The queue id of Bf
+ * @param battleState Battlefield status
+ * @param relocated Whether player is added to Bf on the spot or teleported from queue
* @param reason Reason why player left battlefield
*/
-void WorldSession::SendBfLeaveMessage(ObjectGuid guid, BFLeaveReason reason /*= BF_LEAVE_REASON_EXITED*/)
-{
- WorldPacket data(SMSG_BF_MGR_EJECTED, 11);
-
- data.WriteBit(guid[2]);
- data.WriteBit(guid[5]);
- data.WriteBit(guid[1]);
- data.WriteBit(guid[0]);
- data.WriteBit(guid[3]);
- data.WriteBit(guid[6]);
- data.WriteBit(0); // Relocated
- data.WriteBit(guid[7]);
- data.WriteBit(guid[4]);
-
- data.FlushBits();
-
- data << uint8(2); // BattleStatus
- data.WriteByteSeq(guid[1]);
- data.WriteByteSeq(guid[7]);
- data.WriteByteSeq(guid[4]);
- data.WriteByteSeq(guid[2]);
- data.WriteByteSeq(guid[3]);
- data << uint8(reason); // Reason
- data.WriteByteSeq(guid[6]);
- data.WriteByteSeq(guid[0]);
- data.WriteByteSeq(guid[5]);
-
- SendPacket(&data);
-}
-
-/**
- * @fn void WorldSession::HandleBfQueueInviteResponse(WorldPacket& recvData)
- *
- * @brief Send by client when he click on accept for queue.
- */
-void WorldSession::HandleBfQueueInviteResponse(WorldPacket& recvData)
+void WorldSession::SendBfLeaveMessage(uint64 queueId, int8 battleState, bool relocated, BFLeaveReason reason /*= BF_LEAVE_REASON_EXITED*/)
{
- uint8 accepted;
- ObjectGuid guid;
-
- guid[2] = recvData.ReadBit();
- guid[0] = recvData.ReadBit();
- guid[4] = recvData.ReadBit();
- guid[3] = recvData.ReadBit();
- guid[5] = recvData.ReadBit();
- guid[7] = recvData.ReadBit();
- accepted = recvData.ReadBit();
- guid[1] = recvData.ReadBit();
- guid[6] = recvData.ReadBit();
-
- recvData.ReadByteSeq(guid[1]);
- recvData.ReadByteSeq(guid[3]);
- recvData.ReadByteSeq(guid[2]);
- recvData.ReadByteSeq(guid[4]);
- recvData.ReadByteSeq(guid[6]);
- recvData.ReadByteSeq(guid[7]);
- recvData.ReadByteSeq(guid[0]);
- recvData.ReadByteSeq(guid[5]);
-
- TC_LOG_ERROR("misc", "HandleQueueInviteResponse: %s, accepted: %u", guid.ToString().c_str(), accepted);
-
- Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid);
- if (!bf)
- return;
-
- if (accepted)
- bf->PlayerAcceptInviteToQueue(_player);
+ WorldPackets::Battlefield::BFMgrEjected bfMgrEjected;
+ bfMgrEjected.QueueID = queueId;
+ bfMgrEjected.Reason = reason;
+ bfMgrEjected.BattleState = battleState;
+ bfMgrEjected.Relocated = relocated;
+ SendPacket(bfMgrEjected.Write());
}
/**
- * @fn void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData)
+ * @fn void WorldSession::HandleBfEntryInviteResponse(WorldPackets::Battlefield::BFMgrEntryInviteResponse& bfMgrEntryInviteResponse)
*
* @brief Send by client on clicking in accept or refuse of invitation windows for join game.
*/
-void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData)
+void WorldSession::HandleBfEntryInviteResponse(WorldPackets::Battlefield::BFMgrEntryInviteResponse& bfMgrEntryInviteResponse)
{
- uint8 accepted;
- ObjectGuid guid;
-
- guid[6] = recvData.ReadBit();
- guid[1] = recvData.ReadBit();
- accepted = recvData.ReadBit();
- guid[5] = recvData.ReadBit();
- guid[3] = recvData.ReadBit();
- guid[2] = recvData.ReadBit();
- guid[0] = recvData.ReadBit();
- guid[7] = recvData.ReadBit();
- guid[4] = recvData.ReadBit();
-
- recvData.ReadByteSeq(guid[0]);
- recvData.ReadByteSeq(guid[3]);
- recvData.ReadByteSeq(guid[4]);
- recvData.ReadByteSeq(guid[2]);
- recvData.ReadByteSeq(guid[1]);
- recvData.ReadByteSeq(guid[6]);
- recvData.ReadByteSeq(guid[7]);
- recvData.ReadByteSeq(guid[5]);
-
- TC_LOG_ERROR("misc", "HandleBattlefieldInviteResponse: GUID: %s, accepted: %u", guid.ToString().c_str(), accepted);
-
- Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid);
+ Battlefield* bf = sBattlefieldMgr->GetBattlefieldByQueueId(bfMgrEntryInviteResponse.QueueID);
if (!bf)
return;
// If player accept invitation
- if (accepted)
+ if (bfMgrEntryInviteResponse.AcceptedInvite)
{
bf->PlayerAcceptInviteToWar(_player);
}
@@ -320,35 +145,28 @@ void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData)
}
/**
- * @fn void WorldSession::HandleBfExitRequest(WorldPacket& recvData)
+ * @fn void WorldSession::HandleBfQueueInviteResponse(WorldPackets::Battlefield::BFMgrQueueInviteResponse& bfMgrQueueInviteResponse)
*
- * @brief Send by client when exited battlefield
+ * @brief Send by client when he click on accept for queue.
*/
-void WorldSession::HandleBfExitRequest(WorldPacket& recvData)
+void WorldSession::HandleBfQueueInviteResponse(WorldPackets::Battlefield::BFMgrQueueInviteResponse& bfMgrQueueInviteResponse)
{
- ObjectGuid guid;
-
- guid[2] = recvData.ReadBit();
- guid[0] = recvData.ReadBit();
- guid[3] = recvData.ReadBit();
- guid[7] = recvData.ReadBit();
- guid[4] = recvData.ReadBit();
- guid[5] = recvData.ReadBit();
- guid[6] = recvData.ReadBit();
- guid[1] = recvData.ReadBit();
-
- recvData.ReadByteSeq(guid[5]);
- recvData.ReadByteSeq(guid[2]);
- recvData.ReadByteSeq(guid[0]);
- recvData.ReadByteSeq(guid[1]);
- recvData.ReadByteSeq(guid[4]);
- recvData.ReadByteSeq(guid[3]);
- recvData.ReadByteSeq(guid[7]);
- recvData.ReadByteSeq(guid[6]);
+ Battlefield* bf = sBattlefieldMgr->GetBattlefieldByQueueId(bfMgrQueueInviteResponse.QueueID);
+ if (!bf)
+ return;
- TC_LOG_ERROR("misc", "HandleBfExitRequest: GUID: %s", guid.ToString().c_str());
+ if (bfMgrQueueInviteResponse.AcceptedInvite)
+ bf->PlayerAcceptInviteToQueue(_player);
+}
- Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid);
+/**
+ * @fn void WorldSession::HandleBfExitRequest(WorldPackets::Battlefield::BFMgrQueueExitRequest& bfMgrQueueExitRequest)
+ *
+ * @brief Send by client when exited battlefield
+ */
+void WorldSession::HandleBfQueueExitRequest(WorldPackets::Battlefield::BFMgrQueueExitRequest& bfMgrQueueExitRequest)
+{
+ Battlefield* bf = sBattlefieldMgr->GetBattlefieldByQueueId(bfMgrQueueExitRequest.QueueID);
if (!bf)
return;
diff --git a/src/server/game/Server/Packets/BattlefieldPackets.cpp b/src/server/game/Server/Packets/BattlefieldPackets.cpp
new file mode 100644
index 00000000000..79a1a5e2f31
--- /dev/null
+++ b/src/server/game/Server/Packets/BattlefieldPackets.cpp
@@ -0,0 +1,87 @@
+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "BattlefieldPackets.h"
+
+WorldPacket const* WorldPackets::Battlefield::BFMgrEntryInvite::Write()
+{
+ _worldPacket << uint64(QueueID);
+ _worldPacket << uint32(AreaID);
+ _worldPacket << uint32(ExpireTime);
+ return &_worldPacket;
+}
+
+void WorldPackets::Battlefield::BFMgrEntryInviteResponse::Read()
+{
+ _worldPacket >> QueueID;
+ AcceptedInvite = _worldPacket.ReadBit();
+}
+
+WorldPacket const* WorldPackets::Battlefield::BFMgrQueueInvite::Write()
+{
+ _worldPacket << uint64(QueueID);
+ _worldPacket << int8(BattleState);
+ _worldPacket << uint32(Timeout);
+ _worldPacket << int32(MinLevel);
+ _worldPacket << int32(MaxLevel);
+ _worldPacket << int32(MapID);
+ _worldPacket << uint32(InstanceID);
+ _worldPacket.WriteBit(Index);
+ return &_worldPacket;
+}
+
+void WorldPackets::Battlefield::BFMgrQueueInviteResponse::Read()
+{
+ _worldPacket >> QueueID;
+ AcceptedInvite = _worldPacket.ReadBit();
+}
+
+WorldPacket const* WorldPackets::Battlefield::BFMgrQueueRequestResponse::Write()
+{
+ _worldPacket << uint64(QueueID);
+ _worldPacket << int32(AreaID);
+ _worldPacket << int8(Result);
+ _worldPacket << FailedPlayerGUID;
+ _worldPacket << int8(BattleState);
+ _worldPacket.WriteBit(LoggingIn);
+ _worldPacket.FlushBits();
+ return &_worldPacket;
+}
+
+void WorldPackets::Battlefield::BFMgrQueueExitRequest::Read()
+{
+ _worldPacket >> QueueID;
+}
+
+WorldPacket const* WorldPackets::Battlefield::BFMgrEntering::Write()
+{
+ _worldPacket.WriteBit(ClearedAFK);
+ _worldPacket.WriteBit(Relocated);
+ _worldPacket.WriteBit(OnOffense);
+ _worldPacket << uint64(QueueID);
+ return &_worldPacket;
+}
+
+WorldPacket const* WorldPackets::Battlefield::BFMgrEjected::Write()
+{
+ _worldPacket << uint64(QueueID);
+ _worldPacket << int8(Reason);
+ _worldPacket << int8(BattleState);
+ _worldPacket.WriteBit(Relocated);
+ _worldPacket.FlushBits();
+ return &_worldPacket;
+}
diff --git a/src/server/game/Server/Packets/BattlefieldPackets.h b/src/server/game/Server/Packets/BattlefieldPackets.h
new file mode 100644
index 00000000000..c27a2c67ab0
--- /dev/null
+++ b/src/server/game/Server/Packets/BattlefieldPackets.h
@@ -0,0 +1,132 @@
+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef BattlefieldPackets_h__
+#define BattlefieldPackets_h__
+
+#include "Packet.h"
+#include "ObjectGuid.h"
+
+namespace WorldPackets
+{
+ namespace Battlefield
+ {
+ class BFMgrEntryInvite final : public ServerPacket
+ {
+ public:
+ BFMgrEntryInvite() : ServerPacket(SMSG_BF_MGR_ENTRY_INVITE, 8 + 4 + 4) { }
+
+ WorldPacket const* Write() override;
+
+ uint64 QueueID = 0;
+ int32 AreaID = 0;
+ time_t ExpireTime = time_t(0);
+ };
+
+ class BFMgrEntryInviteResponse final : public ClientPacket
+ {
+ public:
+ BFMgrEntryInviteResponse(WorldPacket&& packet) : ClientPacket(CMSG_BF_MGR_ENTRY_INVITE_RESPONSE, std::move(packet)) { }
+
+ void Read() override;
+
+ uint64 QueueID = 0;
+ bool AcceptedInvite = false;
+ };
+
+ class BFMgrQueueInvite final : public ServerPacket
+ {
+ public:
+ BFMgrQueueInvite() : ServerPacket(SMSG_BF_MGR_QUEUE_INVITE, 8 + 4 + 4 + 4 + 4 + 4 + 1 + 1) { }
+
+ WorldPacket const* Write() override;
+
+ uint64 QueueID = 0;
+ int8 BattleState = 0;
+ uint32 Timeout = std::numeric_limits<uint32>::max(); // unused in client
+ int32 MinLevel = 0; // unused in client
+ int32 MaxLevel = 0; // unused in client
+ int32 MapID = 0; // unused in client
+ uint32 InstanceID = 0; // unused in client
+ int8 Index = 0; // unused in client
+ };
+
+ class BFMgrQueueInviteResponse final : public ClientPacket
+ {
+ public:
+ BFMgrQueueInviteResponse(WorldPacket&& packet) : ClientPacket(CMSG_BF_MGR_QUEUE_INVITE_RESPONSE, std::move(packet)) { }
+
+ void Read() override;
+
+ uint64 QueueID = 0;
+ bool AcceptedInvite = false;
+ };
+
+ class BFMgrQueueRequestResponse final : public ServerPacket
+ {
+ public:
+ BFMgrQueueRequestResponse() : ServerPacket(SMSG_BF_MGR_QUEUE_REQUEST_RESPONSE, 8 + 4 + 1 + 16 + 1 + 1) { }
+
+ WorldPacket const* Write() override;
+
+ uint64 QueueID = 0;
+ int32 AreaID = 0;
+ int8 Result = 0;
+ ObjectGuid FailedPlayerGUID;
+ int8 BattleState = 0;
+ bool LoggingIn = false;
+ };
+
+ class BFMgrQueueExitRequest final : public ClientPacket
+ {
+ public:
+ BFMgrQueueExitRequest(WorldPacket&& packet) : ClientPacket(CMSG_BF_MGR_QUEUE_EXIT_REQUEST, std::move(packet)) { }
+
+ void Read() override;
+
+ uint64 QueueID = 0;
+ };
+
+ class BFMgrEntering final : public ServerPacket
+ {
+ public:
+ BFMgrEntering() : ServerPacket(SMSG_BF_MGR_ENTERING, 1 + 8) { }
+
+ WorldPacket const* Write() override;
+
+ bool ClearedAFK = false;
+ bool Relocated = false;
+ bool OnOffense = false;
+ uint64 QueueID = 0;
+ };
+
+ class BFMgrEjected final : public ServerPacket
+ {
+ public:
+ BFMgrEjected() : ServerPacket(SMSG_BF_MGR_EJECTED, 8 + 1 + 1 + 1) { }
+
+ WorldPacket const* Write() override;
+
+ uint64 QueueID = 0;
+ int8 Reason = 0;
+ int8 BattleState = 0;
+ bool Relocated = false;
+ };
+ }
+}
+
+#endif // BattlefieldPackets_h__
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index d8a376a124d..0fe303cb26f 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -21,6 +21,7 @@
#include "Packets/AchievementPackets.h"
#include "Packets/AuctionHousePackets.h"
#include "Packets/BankPackets.h"
+#include "Packets/BattlefieldPackets.h"
#include "Packets/BattlegroundPackets.h"
#include "Packets/BattlePetPackets.h"
#include "Packets/BlackMarketPackets.h"
@@ -217,9 +218,9 @@ void OpcodeTable::Initialize()
DEFINE_HANDLER(CMSG_BATTLE_PET_SUMMON, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::BattlePet::BattlePetSummon, &WorldSession::HandleBattlePetSummon);
DEFINE_HANDLER(CMSG_BATTLE_PET_UPDATE_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
DEFINE_HANDLER(CMSG_BEGIN_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::BeginTrade, &WorldSession::HandleBeginTradeOpcode);
- DEFINE_OPCODE_HANDLER_OLD(CMSG_BF_MGR_ENTRY_INVITE_RESPONSE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleBfEntryInviteResponse );
- DEFINE_OPCODE_HANDLER_OLD(CMSG_BF_MGR_QUEUE_EXIT_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleBfExitRequest);
- DEFINE_OPCODE_HANDLER_OLD(CMSG_BF_MGR_QUEUE_INVITE_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleBfQueueInviteResponse );
+ DEFINE_HANDLER(CMSG_BF_MGR_ENTRY_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battlefield::BFMgrEntryInviteResponse, &WorldSession::HandleBfEntryInviteResponse);
+ DEFINE_HANDLER(CMSG_BF_MGR_QUEUE_EXIT_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battlefield::BFMgrQueueExitRequest, &WorldSession::HandleBfQueueExitRequest);
+ DEFINE_HANDLER(CMSG_BF_MGR_QUEUE_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battlefield::BFMgrQueueInviteResponse, &WorldSession::HandleBfQueueInviteResponse);
DEFINE_HANDLER(CMSG_BF_MGR_QUEUE_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
DEFINE_HANDLER(CMSG_BINDER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::NPC::Hello, &WorldSession::HandleBinderActivateOpcode);
DEFINE_HANDLER(CMSG_BLACK_MARKET_BID_ON_ITEM, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
@@ -930,12 +931,12 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_UPDATES, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_DROP_TIMER_CANCELLED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_DROP_TIMER_STARTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_EJECTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_EJECTED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_EJECT_PENDING, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_ENTERING, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_ENTRY_INVITE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_QUEUE_INVITE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_QUEUE_REQUEST_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_ENTERING, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_ENTRY_INVITE, STATUS_NEVER, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_QUEUE_INVITE, STATUS_NEVER, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_QUEUE_REQUEST_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_QUEUE_STATUS_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BF_MGR_STATE_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BINDER_CONFIRM, STATUS_NEVER, CONNECTION_TYPE_REALM);
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 302a0522e4c..3134ad331b1 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -104,6 +104,13 @@ namespace WorldPackets
class BuyBankSlot;
}
+ namespace Battlefield
+ {
+ class BFMgrEntryInviteResponse;
+ class BFMgrQueueInviteResponse;
+ class BFMgrQueueExitRequest;
+ }
+
namespace Battleground
{
class AreaSpiritHealerQuery;
@@ -719,11 +726,13 @@ enum BarberShopResult
enum BFLeaveReason
{
- BF_LEAVE_REASON_CLOSE = 0x00000001,
- //BF_LEAVE_REASON_UNK1 = 0x00000002, (not used)
- //BF_LEAVE_REASON_UNK2 = 0x00000004, (not used)
- BF_LEAVE_REASON_EXITED = 0x00000008,
- BF_LEAVE_REASON_LOW_LEVEL = 0x00000010
+ BF_LEAVE_REASON_CLOSE = 1,
+ //BF_LEAVE_REASON_UNK1 = 2, (not used)
+ //BF_LEAVE_REASON_UNK2 = 4, (not used)
+ BF_LEAVE_REASON_EXITED = 8,
+ BF_LEAVE_REASON_LOW_LEVEL = 10,
+ BF_LEAVE_REASON_NOT_WHILE_IN_RAID = 15,
+ BF_LEAVE_REASON_DESERTER = 16
};
enum ChatRestrictionType
@@ -1444,14 +1453,14 @@ class WorldSession
void HandleRequestBattlefieldStatusOpcode(WorldPackets::Battleground::RequestBattlefieldStatus& requestBattlefieldStatus);
// Battlefield
- void SendBfInvitePlayerToWar(ObjectGuid guid, uint32 zoneId, uint32 time);
- void SendBfInvitePlayerToQueue(ObjectGuid guid);
- void SendBfQueueInviteResponse(ObjectGuid guid, uint32 zoneId, bool canQueue = true, bool full = false);
- void SendBfEntered(ObjectGuid guid);
- void SendBfLeaveMessage(ObjectGuid guid, BFLeaveReason reason = BF_LEAVE_REASON_EXITED);
- void HandleBfQueueInviteResponse(WorldPacket& recvData);
- void HandleBfEntryInviteResponse(WorldPacket& recvData);
- void HandleBfExitRequest(WorldPacket& recvData);
+ void SendBfInvitePlayerToWar(uint64 queueId, uint32 zoneId, uint32 acceptTime);
+ void SendBfInvitePlayerToQueue(uint64 queueId, int8 battleState);
+ void SendBfQueueInviteResponse(uint64 queueId, uint32 zoneId, int8 battleStatus, bool canQueue = true, bool loggingIn = false);
+ void SendBfEntered(uint64 queueId, bool relocated, bool onOffense);
+ void SendBfLeaveMessage(uint64 queueId, int8 battleState, bool relocated, BFLeaveReason reason = BF_LEAVE_REASON_EXITED);
+ void HandleBfEntryInviteResponse(WorldPackets::Battlefield::BFMgrEntryInviteResponse& bfMgrEntryInviteResponse);
+ void HandleBfQueueInviteResponse(WorldPackets::Battlefield::BFMgrQueueInviteResponse& bfMgrQueueInviteResponse);
+ void HandleBfQueueExitRequest(WorldPackets::Battlefield::BFMgrQueueExitRequest& bfMgrQueueExitRequest);
void HandleWardenDataOpcode(WorldPacket& recvData);
void HandleWorldTeleportOpcode(WorldPackets::Misc::WorldTeleport& worldTeleport);