diff options
author | SnapperRy <snapperryen@gmail.com> | 2016-10-10 13:58:07 +0200 |
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committer | SnapperRy <snapperryen@gmail.com> | 2016-10-10 13:58:07 +0200 |
commit | 5267381e39c23797bfad22c5433910ecf155145c (patch) | |
tree | 1d162133f95784683173c448967aba03cc9eedbb /src | |
parent | 4cdbc1a09bf9a90d1ab756ca6a3ad084ff4199bb (diff) |
Core/SAI: don't reset event phase when npc evades/resets.
The scripts themselves should take care of that.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 56e943a64c9..127630aaf94 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -65,7 +65,6 @@ SmartScript::~SmartScript() void SmartScript::OnReset() { - SetPhase(0); ResetBaseObject(); for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i) { |