aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorSnapperRy <snapperryen@gmail.com>2016-10-10 13:58:07 +0200
committerSnapperRy <snapperryen@gmail.com>2016-10-10 13:58:07 +0200
commit5267381e39c23797bfad22c5433910ecf155145c (patch)
tree1d162133f95784683173c448967aba03cc9eedbb /src
parent4cdbc1a09bf9a90d1ab756ca6a3ad084ff4199bb (diff)
Core/SAI: don't reset event phase when npc evades/resets.
The scripts themselves should take care of that.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 56e943a64c9..127630aaf94 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -65,7 +65,6 @@ SmartScript::~SmartScript()
void SmartScript::OnReset()
{
- SetPhase(0);
ResetBaseObject();
for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
{