diff options
author | jackpoz <giacomopoz@gmail.com> | 2020-11-21 16:33:00 +0100 |
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committer | jackpoz <giacomopoz@gmail.com> | 2020-11-21 16:33:00 +0100 |
commit | 5270ff58daf31ce10919d9da53e09f494956a5f2 (patch) | |
tree | 96ca931a31e8e61b5640946d3dccc50a4b237533 /src | |
parent | cc8287927b9c9f0bf20143972fd4d3c338bff688 (diff) |
Core/Player: Adjust fall damage log
Move fall damage log to "entities.player.falldamage" category and include the usual debug info
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index a029ccb8ad5..612807406e5 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -25182,7 +25182,7 @@ void Player::HandleFall(MovementInfo const& movementInfo) } //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction - TC_LOG_DEBUG("entities.player", "FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d", movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall); + TC_LOG_DEBUG("entities.player.falldamage", "FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d\nPlayer debug info:\n%s", movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall, GetDebugInfo().c_str()); } } } |