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authorjackpoz <giacomopoz@gmail.com>2020-11-21 16:33:00 +0100
committerjackpoz <giacomopoz@gmail.com>2020-11-21 16:33:00 +0100
commit5270ff58daf31ce10919d9da53e09f494956a5f2 (patch)
tree96ca931a31e8e61b5640946d3dccc50a4b237533 /src
parentcc8287927b9c9f0bf20143972fd4d3c338bff688 (diff)
Core/Player: Adjust fall damage log
Move fall damage log to "entities.player.falldamage" category and include the usual debug info
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index a029ccb8ad5..612807406e5 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -25182,7 +25182,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
}
//Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
- TC_LOG_DEBUG("entities.player", "FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d", movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
+ TC_LOG_DEBUG("entities.player.falldamage", "FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d\nPlayer debug info:\n%s", movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall, GetDebugInfo().c_str());
}
}
}