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authorn0n4m3 <none@none>2010-02-15 15:13:15 +0100
committern0n4m3 <none@none>2010-02-15 15:13:15 +0100
commit535068d7401720e6f36410a4e953a94ac4da84ec (patch)
tree23f75bcffa30c7de092bba0d6e0a02bf88a73acb /src
parentb9aacc38eb096c7aefde340f53b56c0f26f4d7b6 (diff)
Add missing fix for update arena use spell time cooldown. In 3.3.x 10min.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Player.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 8bf3371fb98..49387cdbcdb 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -3676,10 +3676,10 @@ void Player::RemoveArenaSpellCooldowns()
next = itr;
++next;
SpellEntry const * entry = sSpellStore.LookupEntry(itr->first);
- // check if spellentry is present and if the cooldown is less than 15 mins
+ // check if spellentry is present and if the cooldown is less than 10 mins
if( entry &&
- entry->RecoveryTime <= 15 * MINUTE * IN_MILISECONDS &&
- entry->CategoryRecoveryTime <= 15 * MINUTE * IN_MILISECONDS )
+ entry->RecoveryTime <= 10 * MINUTE * IN_MILISECONDS &&
+ entry->CategoryRecoveryTime <= 10 * MINUTE * IN_MILISECONDS )
{
// remove & notify
RemoveSpellCooldown(itr->first, true);