diff options
author | Treeston <treeston.mmoc@gmail.com> | 2018-02-26 18:11:29 +0100 |
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committer | funjoker <funjoker109@gmail.com> | 2021-08-08 21:21:34 +0200 |
commit | 552ce7c2862789b6297f296800424e2b64c84bbe (patch) | |
tree | c0594e48db6913c54a9af7aaf1ae9ba61214dd57 /src | |
parent | e47e95b6dc89a7332ae4d5d833639e4f30f3d8c5 (diff) |
Core/VMap: Use fuzzy equality and gridmap tolerance for floor-finding. Closes #21338. Supersedes #21479.
(cherry picked from commit ec916db294760576ef4466d7e558f038dacecf20)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 1d946f278b9..161e2314e00 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2804,7 +2804,11 @@ void Map::GetFullTerrainStatusForPosition(PhaseShift const& phaseShift, float x, // area lookup AreaTableEntry const* areaEntry = nullptr; WMOAreaTableEntry const* wmoEntry = nullptr; - if (vmapData.areaInfo && (z <= mapHeight || mapHeight <= vmapData.floorZ)) + // the vmap floor is our floor if either + // - the vmap floor is above the gridmap floor + // or + // - we are below the gridmap floor + if (vmapData.areaInfo && (G3D::fuzzyLt(z, mapHeight - GROUND_HEIGHT_TOLERANCE) || mapHeight <= vmapData.floorZ)) if ((wmoEntry = sDB2Manager.GetWMOAreaTable(vmapData.areaInfo->rootId, vmapData.areaInfo->adtId, vmapData.areaInfo->groupId))) areaEntry = sAreaTableStore.LookupEntry(wmoEntry->AreaTableID); |