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authorMachiavelli <none@none>2010-09-25 17:53:20 +0200
committerMachiavelli <none@none>2010-09-25 17:53:20 +0200
commit562e3955a9a4e0f2643b1002005b5a6d3244084c (patch)
tree59ef17c794d4018d3301f7283afd97a4a7a9730d /src
parent6b65e886f2f8776c58eee833a6901ece6af9c9e7 (diff)
Core/Logging: Change some spell log output to debug level instead of error level. Author svetilo12
Fixes issue #3793 --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 21cb3392681..b8b8c0a2c81 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3376,7 +3376,7 @@ void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/)
{
//maybe we have correct honor_gain in damage already
unitTarget->ToPlayer()->RewardHonor(NULL, 1, damage);
- sLog.outError("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUIDLow());
+ sLog.outDebug("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUIDLow());
}
}