diff options
| author | megamage <none@none> | 2009-01-10 09:29:22 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-01-10 09:29:22 -0600 |
| commit | 56718fbcb2d4de2e9e7c3c0d6bc082ddf8622113 (patch) | |
| tree | 95048e6498127e36e4448763518acc9c97532c18 /src | |
| parent | c51cda166bdc57d8d8d05530edfe72b3fc1a7d03 (diff) | |
*Fix the bug that some spells have too high damage.
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/SpellEffects.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 187ecf5eb60..d1520fd97ea 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -597,11 +597,10 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) } } - if(m_originalCaster) - damage = m_originalCaster->SpellDamageBonus(unitTarget, m_spellInfo, damage, SPELL_DIRECT_DAMAGE); + if(m_originalCaster && damage > 0) + damage = m_originalCaster->SpellDamageBonus(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE); - if(damage > 0) - m_damage += damage; + m_damage += damage; } } |
