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authormegamage <none@none>2009-04-06 22:08:12 -0500
committermegamage <none@none>2009-04-06 22:08:12 -0500
commit57674b1473d633f048c058fa23f288f5f97ba0c5 (patch)
treea096852038411b9b6148d5f02e50020a5d9a3d2d /src
parent8c97e8b78718ba4fa5573fa07af496a388299227 (diff)
*Fix the bug that revive pet make pet action bar disappear.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellEffects.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 54bee661408..cb4214dc11f 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -5818,15 +5818,15 @@ void Spell::EffectSummonDeadPet(uint32 /*i*/)
return;
if(damage < 0)
return;
+
pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
pet->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
pet->setDeathState( ALIVE );
pet->clearUnitState(UNIT_STAT_ALL_STATE);
pet->SetHealth( uint32(pet->GetMaxHealth()*(float(damage)/100)));
- pet->AIM_Initialize();
-
- _player->PetSpellInitialize();
+ //pet->AIM_Initialize();
+ //_player->PetSpellInitialize();
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
}