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authorMachiavelli <machiavelli.trinity@gmail.com>2012-03-17 09:33:29 -0700
committerMachiavelli <machiavelli.trinity@gmail.com>2012-03-17 09:33:29 -0700
commit57a71c8dff37b2daf5a7660acf9b0bec88cac5cd (patch)
tree6bf53c2f775701ec05a7a7c675145564cd445e9a /src
parent3ebda924c1c11416851b377af84968945755a5fa (diff)
parentb76c2c144d0a93150fa312f6e622871ce018c408 (diff)
Merge pull request #5763 from w1sht0l1v3/master
Core/Unit: Disable spline movement on death. Fixe respawning after ForceDespawn is called. Closes #4518
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 1bf8334ae79..478db7d1374 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12726,6 +12726,7 @@ void Unit::setDeathState(DeathState s)
GetMotionMaster()->Clear(false);
GetMotionMaster()->MoveIdle();
StopMoving();
+ DisableSpline();
// without this when removing IncreaseMaxHealth aura player may stuck with 1 hp
// do not why since in IncreaseMaxHealth currenthealth is checked
SetHealth(0);