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author | Machiavelli <machiavelli.trinity@gmail.com> | 2012-03-17 09:33:29 -0700 |
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committer | Machiavelli <machiavelli.trinity@gmail.com> | 2012-03-17 09:33:29 -0700 |
commit | 57a71c8dff37b2daf5a7660acf9b0bec88cac5cd (patch) | |
tree | 6bf53c2f775701ec05a7a7c675145564cd445e9a /src | |
parent | 3ebda924c1c11416851b377af84968945755a5fa (diff) | |
parent | b76c2c144d0a93150fa312f6e622871ce018c408 (diff) |
Merge pull request #5763 from w1sht0l1v3/master
Core/Unit: Disable spline movement on death.
Fixe respawning after ForceDespawn is called.
Closes #4518
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 1bf8334ae79..478db7d1374 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12726,6 +12726,7 @@ void Unit::setDeathState(DeathState s) GetMotionMaster()->Clear(false); GetMotionMaster()->MoveIdle(); StopMoving(); + DisableSpline(); // without this when removing IncreaseMaxHealth aura player may stuck with 1 hp // do not why since in IncreaseMaxHealth currenthealth is checked SetHealth(0); |