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authormegamage <none@none>2009-05-24 11:14:42 -0500
committermegamage <none@none>2009-05-24 11:14:42 -0500
commit57f14494b1b25bd0894810ab1cce7a69a7e4d7dd (patch)
treebc5f8aa0088f098ecbface1621357900d5069b6a /src
parent4ebe23324b3eddf3828b4011b532d4b2da0257df (diff)
[7879] Added SPELL_AURA_MOD_SPELL_CRIT_CHANCE into isTriggerAura. Author: ApoC
This will fix auras (57529, 57531, possibly others) to be correctly removed dependently on their procFlags and procCharges. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Unit.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 77aecbf9d88..c6f9d996f42 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -11927,6 +11927,7 @@ bool InitTriggerAuraData()
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
isTriggerAura[SPELL_AURA_ABILITY_IGNORE_AURASTATE] = true;
+ isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;