diff options
author | megamage <none@none> | 2009-05-24 11:14:42 -0500 |
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committer | megamage <none@none> | 2009-05-24 11:14:42 -0500 |
commit | 57f14494b1b25bd0894810ab1cce7a69a7e4d7dd (patch) | |
tree | bc5f8aa0088f098ecbface1621357900d5069b6a /src | |
parent | 4ebe23324b3eddf3828b4011b532d4b2da0257df (diff) |
[7879] Added SPELL_AURA_MOD_SPELL_CRIT_CHANCE into isTriggerAura. Author: ApoC
This will fix auras (57529, 57531, possibly others) to be correctly removed dependently on their procFlags and procCharges.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Unit.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 77aecbf9d88..c6f9d996f42 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11927,6 +11927,7 @@ bool InitTriggerAuraData() isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true; isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true; isTriggerAura[SPELL_AURA_ABILITY_IGNORE_AURASTATE] = true; + isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true; isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true; isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true; |