diff options
author | Machiavelli <machiaveltman@gmail.com> | 2012-01-18 12:06:56 -0800 |
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committer | Machiavelli <machiaveltman@gmail.com> | 2012-01-18 12:06:56 -0800 |
commit | 58ee668e92eeab6cb3557e951e111c5b29b29a57 (patch) | |
tree | 951c599a8d409b7c313b683a2c338f48c25ab55c /src | |
parent | 2d89b4bfe0db8979c2e530c9afd83f7fbf286394 (diff) | |
parent | accea2b44ed5fd5d1a3953f5b0deaf0ff5571807 (diff) |
Merge pull request #4836 from Chaplain/master
Core/Movegen: Various fixes for recently added spline system
Diffstat (limited to 'src')
4 files changed, 25 insertions, 7 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index c17f5096748..8975a2d7d7b 100755 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -307,7 +307,7 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos, float speed) init.SetVelocity(speed); init.SetAnimation(Movement::ToGround); init.Launch(); - Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED); + Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE); } void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed) @@ -322,7 +322,7 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed) init.SetVelocity(speed); init.SetAnimation(Movement::ToFly); init.Launch(); - Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED); + Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE); } void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ) @@ -365,7 +365,10 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee init.SetParabolic(max_height,0); init.SetVelocity(speedXY); init.Launch(); - Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED); + if (i_owner->GetTypeId() == TYPEID_PLAYER) + Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED); + else + Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE); } void MotionMaster::MoveFall(uint32 id/*=0*/) diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index bded2fd512c..b03e13f91f4 100755 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp @@ -211,6 +211,19 @@ void ChaseMovementGenerator<T>::Reset(T &owner) Initialize(owner); } +template<class T> +void ChaseMovementGenerator<T>::MovementInform(T & /*unit*/) +{ +} + +template<> +void ChaseMovementGenerator<Creature>::MovementInform(Creature &unit) +{ + // Pass back the GUIDLow of the target. If it is pet's owner then PetAI will handle + if (unit.AI()) + unit.AI()->MovementInform(CHASE_MOTION_TYPE, i_target.getTarget()->GetGUIDLow()); +} + //-----------------------------------------------// template<> bool FollowMovementGenerator<Creature>::EnableWalking() const @@ -300,6 +313,7 @@ template void ChaseMovementGenerator<Player>::Finalize(Player &); template void ChaseMovementGenerator<Creature>::Finalize(Creature &); template void ChaseMovementGenerator<Player>::Reset(Player &); template void ChaseMovementGenerator<Creature>::Reset(Creature &); +template void ChaseMovementGenerator<Player>::MovementInform(Player &unit); template void FollowMovementGenerator<Player>::Finalize(Player &); template void FollowMovementGenerator<Creature>::Finalize(Creature &); diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h index 785d12ba6d2..982f7fc875c 100755 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h @@ -76,7 +76,7 @@ class ChaseMovementGenerator : public TargetedMovementGeneratorMedium<T, ChaseMo void Initialize(T &); void Finalize(T &); void Reset(T &); - void MovementInform(T &){} + void MovementInform(T &); static void _clearUnitStateMove(T &u) { u.ClearUnitState(UNIT_STAT_CHASE_MOVE); } static void _addUnitStateMove(T &u) { u.AddUnitState(UNIT_STAT_CHASE_MOVE); } diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index ea858eaba84..ce8628af1ca 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -84,6 +84,7 @@ void WaypointMovementGenerator<Creature>::OnArrived(Creature& creature) // Inform script MovementInform(creature); + creature.UpdateWaypointID(i_currentNode); Stop(i_path->at(i_currentNode)->delay); } @@ -94,13 +95,11 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature &creature) if (Stopped()) return true; - const WaypointData *node = i_path->at(i_currentNode); - if (m_isArrivalDone) { if ((i_currentNode == i_path->size() - 1) && !repeating) // If that's our last waypoint { - creature.SetHomePosition(node->x, node->y, node->z, creature.GetOrientation()); + creature.SetHomePosition(i_path->at(i_currentNode)->x, i_path->at(i_currentNode)->y, i_path->at(i_currentNode)->z, creature.GetOrientation()); creature.GetMotionMaster()->Initialize(); return false; } @@ -108,6 +107,8 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature &creature) i_currentNode = (i_currentNode+1) % i_path->size(); } + const WaypointData *node = i_path->at(i_currentNode); + m_isArrivalDone = false; creature.AddUnitState(UNIT_STAT_ROAMING_MOVE); |