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authorleak <none@none>2010-12-06 04:52:33 +0100
committerleak <none@none>2010-12-06 04:52:33 +0100
commit59d12e3b4af92e397da0c01bc3368bc9e408f606 (patch)
tree58efd30a1e333ebf2d9fe74ed20b78375a13a76e /src
parent72d8b18c5ca55ed75e685734d6667c181e95ad98 (diff)
Core/Entities: Fixed a crash by accessing the GameObjectAI of a GameObject before the next Update cycle. Patch by Rat. Thanks to Visagalis for testing.
Fixes issue 4863 --HG-- branch : trunk
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index dc85d618993..5a6411491f9 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -246,8 +246,8 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
SetGoAnimProgress(animprogress);
break;
}
-
LastUsedScriptID = GetGOInfo()->ScriptId;
+ AIM_Initialize();
return true;
}