diff options
author | Kandera <KanderaDev@gmail.com> | 2012-09-24 12:08:25 -0400 |
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committer | Kandera <KanderaDev@gmail.com> | 2012-09-24 12:08:25 -0400 |
commit | 5adc3d28a48a39bd1cff7d79443a9379124ebca3 (patch) | |
tree | dc0f868c526554ecb7a624a51771a68544136967 /src | |
parent | bec67b7acc826ba789fe06296ca4e532295ed77e (diff) |
Core/Player: fix teleporting while on vehicle. Closes #7812 thx joschiwald
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c498350c78c..68be167f919 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2113,6 +2113,9 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati else sLog->outDebug(LOG_FILTER_MAPS, "Player %s is being teleported to map %u", GetName(), mapid); + if (m_vehicle) + ExitVehicle(); + // reset movement flags at teleport, because player will continue move with these flags after teleport SetUnitMovementFlags(0); DisableSpline(); |