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authorNoName <322016+Faq@users.noreply.github.com>2020-05-05 22:09:50 +0300
committerGitHub <noreply@github.com>2020-05-05 21:09:50 +0200
commit5bbab32793eb66ffb05e88d5dac2bce3de249477 (patch)
tree069ca1814f39c0b0b10f8c129704fbe59af3447c /src
parent4e4a999e49fc7a9d0b55e19bd77fffd59683621a (diff)
Core/Maps: fix respawn times for manual respawns (#24571)
by joshwhedon
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Maps/Map.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 105898a6d1d..e75c09a509f 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3029,6 +3029,7 @@ bool Map::CheckRespawn(RespawnInfo* info)
void Map::Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans)
{
info->respawnTime = GameTime::GetGameTime();
+ _respawnTimes.increase(info->handle);
SaveRespawnInfoDB(*info, dbTrans);
}