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authormegamage <none@none>2009-02-06 15:51:44 -0600
committermegamage <none@none>2009-02-06 15:51:44 -0600
commit5bdb0560ba6caa93829b838c93b6d4042c71b75d (patch)
treece7d50364ac51bc330d35fdee965a9cbde499deb /src
parenta8d5d6fcf17b5541042823d404f96f93a5421b4e (diff)
*Update config file.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/mangosd/mangosd.conf.dist.in108
1 files changed, 102 insertions, 6 deletions
diff --git a/src/mangosd/mangosd.conf.dist.in b/src/mangosd/mangosd.conf.dist.in
index c0ec604a7aa..516a6bc2a62 100644
--- a/src/mangosd/mangosd.conf.dist.in
+++ b/src/mangosd/mangosd.conf.dist.in
@@ -597,6 +597,11 @@ LogColors = ""
# Motd
# Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
#
+# Server.LoginInfo
+# Enable/disable sending server info (core version) on login.
+# Default: 0 - disable
+# 1 - enable
+#
###################################################################################################################
GameType = 1
@@ -647,6 +652,7 @@ SkillChance.Milling = 0
Event.Announce = 0
BeepAtStart = 1
Motd = "Welcome to a Trinity Core server."
+Server.LoginInfo = 0
###################################################################################################################
# PLAYER INTERACTION
@@ -677,6 +683,11 @@ Motd = "Welcome to a Trinity Core server."
# Default: 0 (Not allowed)
# 1 (Allowed)
#
+# AllowTwoSide.Trade
+# Allow or not trading with other team in party.
+# Default: 0 (Not allowed)
+# 1 (Allowed)
+#
# TalentsInspecting
# Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
# inspect talents always)
@@ -694,6 +705,7 @@ AllowTwoSide.Interaction.Auction = 0
AllowTwoSide.Interaction.Mail = 0
AllowTwoSide.WhoList = 0
AllowTwoSide.AddFriend = 0
+AllowTwoSide.Trade = 0
TalentsInspecting = 1
###################################################################################################################
@@ -702,7 +714,7 @@ TalentsInspecting = 1
# ThreatRadius
# Radius for creature to evade after being pulled away from combat start point
# If ThreatRadius is less than creature aggro radius then aggro radius will be used
-# Default: 100 yards
+# Default: 60 yards
#
# Rate.Creature.Aggro
# Aggro radius percent or off.
@@ -733,7 +745,7 @@ TalentsInspecting = 1
#
# Rate.Corpse.Decay.Looted
# Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
-# Default: 0.1
+# Default: 0.5
#
# Rate.Creature.Normal.Damage
# Rate.Creature.Elite.Elite.Damage
@@ -773,7 +785,7 @@ TalentsInspecting = 1
#
###################################################################################################################
-ThreatRadius = 100
+ThreatRadius = 60
Rate.Creature.Aggro = 1
CreatureFamilyAssistanceRadius = 10
CreatureFamilyAssistanceDelay = 1500
@@ -783,7 +795,7 @@ Corpse.Decay.RARE = 300
Corpse.Decay.ELITE = 300
Corpse.Decay.RAREELITE = 300
Corpse.Decay.WORLDBOSS = 3600
-Rate.Corpse.Decay.Looted = 0.1
+Rate.Corpse.Decay.Looted = 0.5
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
@@ -949,7 +961,7 @@ GM.AllowAchievementGain = 1
# Visibility.Distance.Grey.Unit
# Visibility grey distance for creatures/players (fast changing objects)
# addition to appropriate object type Visibility.Distance.* use in case visibility removing to
-# object (except corpse around distences) If � is distance and G is grey distance then object
+# object (except corpse around distences) If D is distance and G is grey distance then object
# make visible if distance to it <= D but make non visible if distance > D+G
# Default: 1 (yard)
#
@@ -978,6 +990,7 @@ Visibility.Distance.Grey.Object = 10
# Rate.RunicPower.Income
# Rate.RunicPower.Loss
# Rate.Focus
+# Rate.Loyalty
# Health and power regeneration and rage income from damage.
# Default: 1
#
@@ -1007,6 +1020,10 @@ Visibility.Distance.Grey.Object = 10
# XP rates
# Default: 1
#
+# Rate.XP.PastLevel70
+# XP needed per level past 70 (Rates below 1 not recommended)
+# Default: 1
+#
# Rate.Rest.InGame
# Rate.Rest.Offline.InTavernOrCity
# Rate.Rest.Offline.InWilderness
@@ -1103,6 +1120,7 @@ Rate.Rage.Loss = 1
Rate.RunicPower.Income = 1
Rate.RunicPower.Loss = 1
Rate.Focus = 1
+Rate.Loyalty = 1
Rate.Skill.Discovery = 1
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
@@ -1116,6 +1134,7 @@ Rate.Drop.Money = 1
Rate.XP.Kill = 1
Rate.XP.Quest = 1
Rate.XP.Explore = 1
+Rate.XP.PastLevel70 = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
@@ -1145,7 +1164,7 @@ DurabilityLossChance.Parry = 0.05
DurabilityLossChance.Block = 0.05
Death.SicknessLevel = 11
Death.CorpseReclaimDelay.PvP = 1
-Death.CorpseReclaimDelay.PvE = 1
+Death.CorpseReclaimDelay.PvE = 0
Death.Bones.World = 1
Death.Bones.BattlegroundOrArena = 1
@@ -1229,6 +1248,79 @@ Network.OutUBuff = 65536
Network.TcpNodelay = 1
###################################################################################################################
+# AUCTION HOUSE BOT SETTINGS
+#
+# AuctionHouseBot.EnableSeller
+# Enable/Disable the part of AHBot that puts items up for auction
+# Default 0 (disabled)
+#
+# AuctionHouseBot.EnableBuyer
+# Enable/Disable the part of AHBot that buys items from players
+# Default 0 (disabled)
+#
+# Auction House Bot character data
+# AuctionHouseBot.Account is the account number (in realmd->account table) of the player you want to run as the auction bot.
+# AuctionHouseBot.GUID is the GUID (in characters->characters table) of the player you want to run as the auction bot.
+# Default: 0 (Auction House Bot disabled)
+#
+# AuctionHouseBot.VendorItems
+# Include items that can be bought from vendors.
+# Default 0
+#
+# AuctionHouseBot.LootItems
+# Include items that can be looted or fished for.
+# Default 1
+#
+# AuctionHouseBot.OtherItems
+# Include misc. items.
+# Default 0
+#
+# AuctionHouseBot.Bonding_types
+# Indicates which bonding types to allow seller to put up for auction
+# No_Bind
+# Default 1
+# Bind_When_Picked_Up
+# Default 0
+# Bind_When_Equipped
+# Default 1
+# Bind_When_Use
+# Default 1
+# Bind_Quest_Item
+# Default 0
+#
+# AuctionHouseBot.ItemsPerCycle
+# Number of Items to Add/Remove from the AH during mass operations
+# Default 200
+#
+# AuctionHouseBot.UseBuyPriceForSeller
+# Should the Seller use BuyPrice or SellPrice to determine Bid Prices
+# Default 0 (use SellPrice)
+#
+# AuctionHouseBot.UseBuyPriceForBuyer
+# Should the Buyer use BuyPrice or SellPrice to determine Bid Prices
+# Default 0 (use SellPrice)
+#
+# All other settings have been moved to sql
+#
+###################################################################################################################
+
+AuctionHouseBot.EnableSeller = 0
+AuctionHouseBot.EnableBuyer = 0
+AuctionHouseBot.Account = 0
+AuctionHouseBot.GUID = 0
+AuctionHouseBot.VendorItems = 0
+AuctionHouseBot.LootItems = 1
+AuctionHouseBot.OtherItems = 0
+AuctionHouseBot.No_Bind = 1
+AuctionHouseBot.Bind_When_Picked_Up = 0
+AuctionHouseBot.Bind_When_Equipped = 1
+AuctionHouseBot.Bind_When_Use = 1
+AuctionHouseBot.Bind_Quest_Item = 0
+AuctionHouseBot.ItemsPerCycle = 200
+AuctionHouseBot.UseBuyPriceForSeller = 0
+AuctionHouseBot.UseBuyPriceForBuyer = 0
+
+###################################################################################################################
# CONSOLE AND REMOTE ACCESS
#
# Console.Enable
@@ -1329,6 +1421,9 @@ Ra.Secure = 1
# >0 = Interval
# 0 = Disable
#
+# MinRecordUpdateTimeDiff
+# only record update time diff which is greater than this value
+#
# PlayerStart.String
# If set to anything else than "", this string will be displayed to players when they login
# to a newly created character.
@@ -1349,4 +1444,5 @@ PvPToken.ItemCount = 1
NoResetTalentsCost = 0
ShowKickInWorld = 0
RecordUpdateTimeDiffInterval = 60000
+MinRecordUpdateTimeDiff = 10
PlayerStart.String = ""