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authorariel- <ariel-@users.noreply.github.com>2016-10-21 12:56:05 -0300
committerariel- <ariel-@users.noreply.github.com>2016-10-21 12:56:58 -0300
commit5f580c9d3d3d34be13e24000c1aeb5640dc4cc27 (patch)
tree0d085ef6e98de1c9ae889355eb0a5c95d755ae1a /src
parent02cea9c0bac2f999b461d3679a32672b6f0ac2da (diff)
Core/Unit: prematurely abort GetFactionTemplateEntry instead of returning a null pointer
Factions should never be invalid for players/spawned creatures anyways Ref #18113
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index cecec8660c7..25905a306e0 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -5471,6 +5471,8 @@ FactionTemplateEntry const* Unit::GetFactionTemplateEntry() const
TC_LOG_ERROR("entities.unit", "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, getFaction());
else
TC_LOG_ERROR("entities.unit", "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), getFaction());
+
+ ABORT();
}
return entry;
}