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authorShauren <shauren.trinity@gmail.com>2023-02-04 23:50:08 +0100
committerShauren <shauren.trinity@gmail.com>2023-02-04 23:50:08 +0100
commit5f8cc1a120c72fbe355dd33f2757ae95c1f69b14 (patch)
tree0ff6ab69e83c4350c8f0c7c99c9e7c0a2906643e /src
parentffe870fc425e0e64fdc6b322a1596e82a6ff45c9 (diff)
Core/GameObjects: Don't apply pool anti-break hack for gameobjects not using legacy compatibility mode
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 5af68cd3f68..4082fffdc3f 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1442,7 +1442,7 @@ void GameObject::Delete()
ReplaceAllFlags(GameObjectFlags(goOverride->Flags));
uint32 poolid = GetGameObjectData() ? GetGameObjectData()->poolId : 0;
- if (poolid)
+ if (m_respawnCompatibilityMode && poolid)
sPoolMgr->UpdatePool<GameObject>(GetMap()->GetPoolData(), poolid, GetSpawnId());
else
AddObjectToRemoveList();