diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-02-04 23:49:23 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2023-02-04 23:49:23 +0100 |
commit | ffe870fc425e0e64fdc6b322a1596e82a6ff45c9 (patch) | |
tree | cfd6fe4b746c535f5e121b28a0789130c3218400 /src | |
parent | 01965086ef1896a8c01bd69d1a2ee5b7e5076c5c (diff) |
Core/GameObjects: Implemented Checkallunits property for traps
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index b8a0e5445d0..5af68cd3f68 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1116,8 +1116,7 @@ void GameObject::Update(uint32 diff) // Pointer to appropriate target if found any Unit* target = nullptr; - /// @todo this hack with search required until GO casting not implemented - if (GetOwner()) + if (GetOwner() || goInfo->trap.Checkallunits) { // Hunter trap: Search units which are unfriendly to the trap's owner Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck checker(this, radius); |