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authorShauren <shauren.trinity@gmail.com>2023-02-04 23:49:23 +0100
committerShauren <shauren.trinity@gmail.com>2023-02-04 23:49:23 +0100
commitffe870fc425e0e64fdc6b322a1596e82a6ff45c9 (patch)
treecfd6fe4b746c535f5e121b28a0789130c3218400 /src
parent01965086ef1896a8c01bd69d1a2ee5b7e5076c5c (diff)
Core/GameObjects: Implemented Checkallunits property for traps
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index b8a0e5445d0..5af68cd3f68 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1116,8 +1116,7 @@ void GameObject::Update(uint32 diff)
// Pointer to appropriate target if found any
Unit* target = nullptr;
- /// @todo this hack with search required until GO casting not implemented
- if (GetOwner())
+ if (GetOwner() || goInfo->trap.Checkallunits)
{
// Hunter trap: Search units which are unfriendly to the trap's owner
Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck checker(this, radius);