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author | Treeston <treeston.mmoc@gmail.com> | 2017-12-31 04:05:01 +0100 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2017-12-31 04:05:01 +0100 |
commit | 60fadb3b96188dfe3317317a41528d85aff05dfc (patch) | |
tree | 0f7a95165aedb7d2e0488869c76d87cb88b9f87d /src | |
parent | 6113b9dec2e0081c36c36c2974a28ed0693bc601 (diff) |
travis fix
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/CoreAI/UnitAI.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h index d254dad6b35..62caaac802a 100644 --- a/src/server/game/AI/CoreAI/UnitAI.h +++ b/src/server/game/AI/CoreAI/UnitAI.h @@ -277,7 +277,7 @@ class TC_GAME_API UnitAI // Called when the unit enters combat // (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!) - virtual void JustEnteredCombat(Unit* victim) { } + virtual void JustEnteredCombat(Unit* /*who*/) { } // Called when the unit leaves combat virtual void JustExitedCombat() { } |