diff options
author | Aokromes <Aokromes@users.noreply.github.com> | 2019-05-15 23:12:38 +0200 |
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committer | Killyana <6587064+Killyana@users.noreply.github.com> | 2019-05-15 23:12:38 +0200 |
commit | 61ba477c7733e2d69f1bc287f2bff853cbc67d16 (patch) | |
tree | eba6c331805232b49d2e734c5742ba4a4ac3ae59 /src | |
parent | 99fbaa2be2b06ff744699bb9e54b0e6189db819e (diff) |
Core/Creature: equipment_id field on creature table is not working correctly, if it's set to 0 the npc still spawn with the equipement. (#23273)
By Malcrom
Closes #16416
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index c567e8f73f2..ca0529cadd0 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -489,9 +489,11 @@ bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/) SetNativeDisplayId(displayID); // Load creature equipment - if (!data || data->equipmentId == 0) - LoadEquipment(); // use default equipment (if available) - else // override, 0 means no equipment + if (!data) + LoadEquipment(); // use default equipment (if available) for summons + else if (data->equipmentId == 0) + LoadEquipment(0); // 0 means no equipment for creature table + else { m_originalEquipmentId = data->equipmentId; LoadEquipment(data->equipmentId); |