aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorAokromes <Aokromes@users.noreply.github.com>2019-05-15 23:12:38 +0200
committerKillyana <6587064+Killyana@users.noreply.github.com>2019-05-15 23:12:38 +0200
commit61ba477c7733e2d69f1bc287f2bff853cbc67d16 (patch)
treeeba6c331805232b49d2e734c5742ba4a4ac3ae59 /src
parent99fbaa2be2b06ff744699bb9e54b0e6189db819e (diff)
Core/Creature: equipment_id field on creature table is not working correctly, if it's set to 0 the npc still spawn with the equipement. (#23273)
By Malcrom Closes #16416
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index c567e8f73f2..ca0529cadd0 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -489,9 +489,11 @@ bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
SetNativeDisplayId(displayID);
// Load creature equipment
- if (!data || data->equipmentId == 0)
- LoadEquipment(); // use default equipment (if available)
- else // override, 0 means no equipment
+ if (!data)
+ LoadEquipment(); // use default equipment (if available) for summons
+ else if (data->equipmentId == 0)
+ LoadEquipment(0); // 0 means no equipment for creature table
+ else
{
m_originalEquipmentId = data->equipmentId;
LoadEquipment(data->equipmentId);