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authoridostyle@zoit <idostyl3@googlemail.com>2011-09-05 15:36:48 +0200
committeridostyle@zoit <idostyl3@googlemail.com>2011-09-05 15:36:48 +0200
commit63318f009e682faa41f8f17bea0f458408aa5e2f (patch)
tree1ae3c100d9f353b49dd497dc8124738c0983bfb3 /src
parentf13f32c972012e33f8cb5e6e049ae6ccd8ad7071 (diff)
Core/Mechanics: Cap armorPen to maxArmorPen
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index b5dbb89b2cc..3d2403d833f 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1584,7 +1584,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo
// Figure out how much armor do we ignore
float armorPen = CalculatePctF(maxArmorPen, ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION));
// Got the value, apply it
- armor -= armorPen;
+ armor -= std::min(armorPen, maxArmorPen);
}
if (armor < 0.0f)