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authorNekroman <nekroman.sk@gmail.com>2015-07-19 05:12:31 +0100
committerDDuarte <dnpd.dd@gmail.com>2015-07-19 05:12:31 +0100
commit63d1d989a0d058a863b8d9b17109b4fcb34f1dd9 (patch)
tree6da86e59a23241968f3d5ba19cdcd5e9e9bc40d4 /src
parenta0acd9b11bf64e36acb07b0deca5354a35f474c5 (diff)
Core/Players: Fix being able to water walk after being revived
Closes #10950 Fixes #11323
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 5bd10809712..64bf9c66c2a 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4723,7 +4723,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
setDeathState(ALIVE);
- SetWaterWalking(false);
+ SetWaterWalking(false, true);
if (!HasUnitState(UNIT_STATE_STUNNED))
SetRooted(false);