diff options
author | Nekroman <nekroman.sk@gmail.com> | 2015-07-19 05:12:31 +0100 |
---|---|---|
committer | DDuarte <dnpd.dd@gmail.com> | 2015-07-19 05:12:31 +0100 |
commit | 63d1d989a0d058a863b8d9b17109b4fcb34f1dd9 (patch) | |
tree | 6da86e59a23241968f3d5ba19cdcd5e9e9bc40d4 /src | |
parent | a0acd9b11bf64e36acb07b0deca5354a35f474c5 (diff) |
Core/Players: Fix being able to water walk after being revived
Closes #10950
Fixes #11323
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 5bd10809712..64bf9c66c2a 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4723,7 +4723,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) setDeathState(ALIVE); - SetWaterWalking(false); + SetWaterWalking(false, true); if (!HasUnitState(UNIT_STATE_STUNNED)) SetRooted(false); |