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authorGiacomo Pozzoni <giacomopoz@gmail.com>2019-08-01 09:02:51 +0200
committerShauren <shauren.trinity@gmail.com>2020-03-30 17:04:27 +0200
commit642dd62cc7b8bfc4d4d04d2d06462737d73fcfe6 (patch)
tree692cb4295c63b98b492793dd8af1f5eebf52030e /src
parentd731ebb4bd53bf88ecaddaaa64a25f95dde68ec7 (diff)
Core/Misc: Fix build warning
(cherry picked from commit 2803269e8cbc8dcb462425db109b67facdf71715)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp2
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.h2
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp4
3 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 70918679211..72605d8bef6 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -402,7 +402,7 @@ bool AuctionHouseMgr::RemoveAItem(ObjectGuid::LowType id, bool deleteItem)
return true;
}
-bool AuctionHouseMgr::PendingAuctionAdd(Player* player, AuctionEntry* aEntry, Item* item)
+bool AuctionHouseMgr::PendingAuctionAdd(Player* player, AuctionEntry* aEntry)
{
PlayerAuctions* thisAH;
auto itr = pendingAuctionMap.find(player->GetGUID());
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h
index 49d8dbebef8..cc692aed733 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.h
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h
@@ -271,7 +271,7 @@ class TC_GAME_API AuctionHouseMgr
void AddAItem(Item* it);
bool RemoveAItem(ObjectGuid::LowType id, bool deleteItem = false);
- bool PendingAuctionAdd(Player* player, AuctionEntry* aEntry, Item* item);
+ bool PendingAuctionAdd(Player* player, AuctionEntry* aEntry);
uint32 PendingAuctionCount(const Player* player) const;
void PendingAuctionProcess(Player* player);
void UpdatePendingAuctions();
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 6ab007614c0..5fb0a62103b 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -269,7 +269,7 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell
_player->GetGUID().ToString().c_str(), _player->GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetTemplate()->GetDefaultLocaleName(), AH->auctioneer, item->GetCount(), packet.MinBid, packet.BuyoutPrice, auctionTime, AH->GetHouseId());
// Add to pending auctions, or fail with insufficient funds error
- if (!sAuctionMgr->PendingAuctionAdd(_player, AH, item))
+ if (!sAuctionMgr->PendingAuctionAdd(_player, AH))
{
SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGH_MONEY);
return;
@@ -326,7 +326,7 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell
_player->GetGUID().ToString().c_str(), _player->GetName().c_str(), newItem->GetGUID().ToString().c_str(), newItem->GetTemplate()->GetDefaultLocaleName(), AH->auctioneer, newItem->GetCount(), packet.MinBid, packet.BuyoutPrice, auctionTime, AH->GetHouseId());
// Add to pending auctions, or fail with insufficient funds error
- if (!sAuctionMgr->PendingAuctionAdd(_player, AH, newItem))
+ if (!sAuctionMgr->PendingAuctionAdd(_player, AH))
{
SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGH_MONEY);
return;