diff options
author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-08-01 09:02:51 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2020-03-30 17:04:27 +0200 |
commit | 642dd62cc7b8bfc4d4d04d2d06462737d73fcfe6 (patch) | |
tree | 692cb4295c63b98b492793dd8af1f5eebf52030e /src | |
parent | d731ebb4bd53bf88ecaddaaa64a25f95dde68ec7 (diff) |
Core/Misc: Fix build warning
(cherry picked from commit 2803269e8cbc8dcb462425db109b67facdf71715)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 2 | ||||
-rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.h | 2 | ||||
-rw-r--r-- | src/server/game/Handlers/AuctionHouseHandler.cpp | 4 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 70918679211..72605d8bef6 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -402,7 +402,7 @@ bool AuctionHouseMgr::RemoveAItem(ObjectGuid::LowType id, bool deleteItem) return true; } -bool AuctionHouseMgr::PendingAuctionAdd(Player* player, AuctionEntry* aEntry, Item* item) +bool AuctionHouseMgr::PendingAuctionAdd(Player* player, AuctionEntry* aEntry) { PlayerAuctions* thisAH; auto itr = pendingAuctionMap.find(player->GetGUID()); diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h index 49d8dbebef8..cc692aed733 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.h +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h @@ -271,7 +271,7 @@ class TC_GAME_API AuctionHouseMgr void AddAItem(Item* it); bool RemoveAItem(ObjectGuid::LowType id, bool deleteItem = false); - bool PendingAuctionAdd(Player* player, AuctionEntry* aEntry, Item* item); + bool PendingAuctionAdd(Player* player, AuctionEntry* aEntry); uint32 PendingAuctionCount(const Player* player) const; void PendingAuctionProcess(Player* player); void UpdatePendingAuctions(); diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 6ab007614c0..5fb0a62103b 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -269,7 +269,7 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell _player->GetGUID().ToString().c_str(), _player->GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetTemplate()->GetDefaultLocaleName(), AH->auctioneer, item->GetCount(), packet.MinBid, packet.BuyoutPrice, auctionTime, AH->GetHouseId()); // Add to pending auctions, or fail with insufficient funds error - if (!sAuctionMgr->PendingAuctionAdd(_player, AH, item)) + if (!sAuctionMgr->PendingAuctionAdd(_player, AH)) { SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGH_MONEY); return; @@ -326,7 +326,7 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell _player->GetGUID().ToString().c_str(), _player->GetName().c_str(), newItem->GetGUID().ToString().c_str(), newItem->GetTemplate()->GetDefaultLocaleName(), AH->auctioneer, newItem->GetCount(), packet.MinBid, packet.BuyoutPrice, auctionTime, AH->GetHouseId()); // Add to pending auctions, or fail with insufficient funds error - if (!sAuctionMgr->PendingAuctionAdd(_player, AH, newItem)) + if (!sAuctionMgr->PendingAuctionAdd(_player, AH)) { SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGH_MONEY); return; |