diff options
author | Nay <dnpd.dd@gmail.com> | 2012-10-06 08:46:45 -0700 |
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committer | Nay <dnpd.dd@gmail.com> | 2012-10-06 08:46:45 -0700 |
commit | 6497bea6010805bce2aa3b6abc532036e11e3fef (patch) | |
tree | 4492c1b58a9839f7e83c25eb08a8eefec4d1cb3e /src | |
parent | e369742dc7b0c654525beeee8dd6ac2e8bc11f26 (diff) | |
parent | f353ec1454542f203e37b30942b11934fe23aa3a (diff) |
Merge pull request #7987 from CeIa/master
Core/Script: Iron assemby encounter
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp index 0967c38c2e7..92e56d4dd9a 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp @@ -255,7 +255,12 @@ class boss_steelbreaker : public CreatureScript { DoScriptText(RAND(SAY_STEELBREAKER_DEATH_1, SAY_STEELBREAKER_DEATH_2), me); if (IsEncounterComplete(instance, me)) - instance->SetData(BOSS_ASSEMBLY_OF_IRON, DONE); + { + instance->SetBossState(BOSS_ASSEMBLY_OF_IRON, DONE); + instance->SetBossState(BOSS_STEELBREAKER, DONE); + instance->SetBossState(BOSS_MOLGEIM, DONE); + instance->SetBossState(BOSS_BRUNDIR, DONE); + } else me->SetLootRecipient(NULL); @@ -379,7 +384,12 @@ class boss_runemaster_molgeim : public CreatureScript { DoScriptText(RAND(SAY_MOLGEIM_DEATH_1, SAY_MOLGEIM_DEATH_2), me); if (IsEncounterComplete(instance, me)) - instance->SetData(BOSS_ASSEMBLY_OF_IRON, DONE); + { + instance->SetBossState(BOSS_ASSEMBLY_OF_IRON, DONE); + instance->SetBossState(BOSS_STEELBREAKER, DONE); + instance->SetBossState(BOSS_MOLGEIM, DONE); + instance->SetBossState(BOSS_BRUNDIR, DONE); + } else me->SetLootRecipient(NULL); @@ -620,7 +630,12 @@ class boss_stormcaller_brundir : public CreatureScript { DoScriptText(RAND(SAY_BRUNDIR_DEATH_1, SAY_BRUNDIR_DEATH_2), me); if (IsEncounterComplete(instance, me)) - instance->SetData(BOSS_ASSEMBLY_OF_IRON, DONE); + { + instance->SetBossState(BOSS_ASSEMBLY_OF_IRON, DONE); + instance->SetBossState(BOSS_STEELBREAKER, DONE); + instance->SetBossState(BOSS_MOLGEIM, DONE); + instance->SetBossState(BOSS_BRUNDIR, DONE); + } else me->SetLootRecipient(NULL); |