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authorShauren <shauren.trinity@gmail.com>2016-05-07 00:01:45 +0200
committerShauren <shauren.trinity@gmail.com>2016-05-07 00:01:45 +0200
commit66006e3d0dd499152ce367e72fbf223356670eb6 (patch)
treecba91517d59a5c547fd3125661be04ed295bb6da /src
parent8d09065525139d4e99d5439978f3c1c95aeb2428 (diff)
Core/Movement: Do not launch pathfinding for splines turning on the spot
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 2bf0272b582..eff6c69ec9c 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12516,7 +12516,7 @@ void Unit::SetSpeedRate(UnitMoveType mtype, float rate)
WorldPacket self;
self.Initialize(moveTypeToOpcode[mtype][1], mtype != MOVE_RUN ? 8 + 4 + 4 : 8 + 4 + 1 + 4);
self << GetPackGUID();
- self << (uint32)0; // Movement counter. Unimplemented at the moment! NUM_PMOVE_EVTS = 0x39Z.
+ self << (uint32)0; // Movement counter. Unimplemented at the moment! NUM_PMOVE_EVTS = 0x39Z.
if (mtype == MOVE_RUN)
self << uint8(1); // unknown byte added in 2.1.0
self << float(GetSpeed(mtype));
@@ -17664,7 +17664,7 @@ void Unit::SetFacingToObject(WorldObject const* object)
/// @todo figure out under what conditions creature will move towards object instead of facing it where it currently is.
Movement::MoveSplineInit init(this);
- init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
+ init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset(), false);
init.SetFacing(GetAngle(object)); // when on transport, GetAngle will still return global coordinates (and angle) that needs transforming
init.Launch();
}